- Refactor D3D12 backend and RenderGraph module - Update graphics RHI and core rendering components - Add Random.hlsl shader include - Regenerate API documentation and update user guides
55 lines
1.2 KiB
YAML
55 lines
1.2 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: Ghost.Entities.IComponent
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commentId: T:Ghost.Entities.IComponent
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id: IComponent
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parent: Ghost.Entities
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children: []
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langs:
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- csharp
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- vb
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name: IComponent
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nameWithType: IComponent
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fullName: Ghost.Entities.IComponent
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type: Interface
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source:
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remote:
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path: src/Runtime/Ghost.Entities/Component.cs
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branch: develop
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repo: https://git.personalnas.com/Misaki/GhostEngine.git
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id: IComponent
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path: ../src/Runtime/Ghost.Entities/Component.cs
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startLine: 8
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assemblies:
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- Ghost.Entities
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namespace: Ghost.Entities
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syntax:
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content: public interface IComponent
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content.vb: Public Interface IComponent
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derivedClasses:
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- Ghost.Entities.ManagedEntityRef
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- Ghost.Entities.Shared`1
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references:
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- uid: Ghost.Entities
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commentId: N:Ghost.Entities
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href: Ghost.html
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name: Ghost.Entities
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nameWithType: Ghost.Entities
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fullName: Ghost.Entities
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spec.csharp:
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- uid: Ghost
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name: Ghost
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href: Ghost.html
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- name: .
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- uid: Ghost.Entities
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name: Entities
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href: Ghost.Entities.html
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spec.vb:
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- uid: Ghost
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name: Ghost
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href: Ghost.html
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- name: .
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- uid: Ghost.Entities
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name: Entities
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href: Ghost.Entities.html
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