Files
GhostEngine/Ghost.Engine/Components/Hierarchy.cs
Misaki 2881fda112 Refactor component registration, update deps, improve JSON
- Updated Misaki.HighPerformance package versions in Core and Graphics projects.
- Added IsTrimmable to Ghost.Engine.csproj for trimming support.
- Renamed GetOrRegisterComponent to GetOrRegisterComponentID and updated all usages.
- Component registration codegen now uses a static class with [ModuleInitializer], no longer requires [EngineEntry].
- Improved JSON serialization: added string support, introduced Utf8JsonObjectScope/ArrayScope, and new extension methods for cleaner JSON writing.
- Removed [SkipLocalsInit] from Hierarchy and LocalToWorld.
- Fixed Entity.Invalid to use INVALID_ID for both fields.
- Minor cleanup: clarified comments, reorganized Ghost.Generator in solution, and disabled component serialization generator.
2025-12-21 22:18:25 +09:00

24 lines
531 B
C#

using Ghost.Engine.Editor;
using Ghost.Entities;
using System.Runtime.CompilerServices;
namespace Ghost.Engine.Components;
[HideEditor]
public struct Hierarchy : IComponent
{
public Entity parent;
public Entity firstChild;
public Entity nextSibling;
public static Hierarchy Root
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new()
{
parent = Entity.Invalid,
firstChild = Entity.Invalid,
nextSibling = Entity.Invalid
};
}
}