Files
GhostEngine/Ghost.Editor.Core/AppState/AppStateMachine.cs

56 lines
1.4 KiB
C#

namespace Ghost.Editor.Core.AppState;
internal partial class AppStateMachine : IDisposable, IAsyncDisposable
{
private Dictionary<StateKey, Lazy<IAppState>> _states = new();
private IAppState? _current;
public void RegisterState(StateKey key, Func<IAppState> stateFactory)
{
_states[key] = new(stateFactory);
}
public async Task TransitionToAsync(StateKey stateKey, object? parameter = null)
{
var previous = _current;
if (!_states.TryGetValue(stateKey, out var next))
{
throw new InvalidOperationException($"State '{stateKey}' is not registered.");
}
if (previous != null)
{
await previous.OnExitingAsync();
}
await next.Value.OnEnteringAsync(parameter);
if (previous != null)
{
await previous.OnExitedAsync();
}
await next.Value.OnEnteredAsync(parameter);
_current = next.Value;
}
public void Dispose()
{
_states.Clear();
_current?.OnExitingAsync().GetAwaiter().GetResult();
_current?.OnExitedAsync().GetAwaiter().GetResult();
_current = null;
}
public async ValueTask DisposeAsync()
{
_states.Clear();
if (_current != null)
{
await _current.OnExitingAsync();
await _current.OnExitedAsync();
}
}
}