Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality. Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition. Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access. Added the `CustomEditorAttribute` to mark classes as custom editors for specific components. Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`. Changed the `PropertyField` class to enhance UI control binding capabilities. Changed the `EditorWorldManager` to improve world data loading and deserialization processes. Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying. Changed the `StaticResource` class to include new binding flags for component properties. Changed the `InspectorService` to remove old contract references and adopt new interfaces. Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety. Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction. Changed the `World.Query` methods to utilize the updated generic constraints. Updated the `SerializationTest` to align with new entity creation and management practices.
36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
<#@ template language="C#" #>
|
|
<#@ output extension=".cs" #>
|
|
<#@ assembly name="System.Core" #>
|
|
<#@ import namespace="System.Linq" #>
|
|
<#@ import namespace="System.Text" #>
|
|
<#@ include file="Helpers.ttinclude" #>
|
|
|
|
using Ghost.Entities.Components;
|
|
|
|
namespace Ghost.Entities;
|
|
|
|
public partial class World
|
|
{
|
|
<# for (var index = 1; index <= Amount; index++) {
|
|
var generics = AppendGenerics(index);
|
|
var restrictions = AppendGenericRestrictions(index, "unmanaged, IComponentData");
|
|
var tryGetPools = TryGetComponentPools(index);
|
|
var poolParams = Enumerable.Range(0, index)
|
|
.Select(i => $"pool{i}")
|
|
.Aggregate((a,b)=> a + ", " + b);
|
|
var countSource = "pool0.Count";
|
|
#>
|
|
public QueryEnumerable<<#= generics #>> Query<<#= generics #>>()
|
|
<#= restrictions #>
|
|
{
|
|
if (!(<#= tryGetPools #>))
|
|
return default;
|
|
|
|
return new QueryEnumerable<<#= generics #>>(
|
|
this,
|
|
<#= poolParams #>,
|
|
<#= countSource #>);
|
|
}
|
|
|
|
<# } #>
|
|
} |