Files
GhostEngine/Ghost.Graphics/D3D12/D3D12Buffer.cs
Misaki 5385141f14 Added new RHI abstraction layer;
Added new console debug page to UnitTest;
2025-08-25 10:48:59 +09:00

135 lines
3.5 KiB
C#

using Ghost.Graphics.RHI;
using Win32;
using Win32.Graphics.Direct3D12;
namespace Ghost.Graphics.D3D12;
/// <summary>
/// D3D12 implementation of buffer interface
/// </summary>
internal unsafe class D3D12Buffer : IBuffer
{
private ComPtr<ID3D12Resource> _resource;
private ResourceState _currentState;
private void* _mappedPtr;
private bool _disposed;
public BufferUsage Usage
{
get;
}
public string Name { get; set; } = string.Empty;
public ulong Size
{
get;
}
public ResourceState CurrentState => _currentState;
public ID3D12Resource* NativeResource => _resource.Get();
public D3D12Buffer(ComPtr<ID3D12Device14> device, BufferDesc desc)
{
Usage = desc.Usage;
Size = desc.Size;
_currentState = ResourceState.Common;
CreateBuffer(device, desc);
}
private void CreateBuffer(ComPtr<ID3D12Device14> device, BufferDesc desc)
{
var resourceDesc = new ResourceDescription
{
Dimension = ResourceDimension.Buffer,
Alignment = 0,
Width = desc.Size,
Height = 1,
DepthOrArraySize = 1,
MipLevels = 1,
Format = Win32.Graphics.Dxgi.Common.Format.Unknown,
SampleDesc = new Win32.Graphics.Dxgi.Common.SampleDescription(1, 0),
Layout = TextureLayout.RowMajor,
Flags = ConvertBufferUsage(desc.Usage)
};
var heapProps = new HeapProperties
{
Type = ConvertMemoryType(desc.MemoryType),
CPUPageProperty = CpuPageProperty.Unknown,
MemoryPoolPreference = MemoryPool.Unknown,
CreationNodeMask = 1,
VisibleNodeMask = 1
};
var initialState = desc.MemoryType switch
{
MemoryType.Upload => Win32.Graphics.Direct3D12.ResourceStates.GenericRead,
MemoryType.Readback => Win32.Graphics.Direct3D12.ResourceStates.CopyDest,
_ => Win32.Graphics.Direct3D12.ResourceStates.Common
};
device.Get()->CreateCommittedResource(
&heapProps,
HeapFlags.None,
&resourceDesc,
initialState,
null,
__uuidof<ID3D12Resource>(),
_resource.GetVoidAddressOf());
}
public void* Map()
{
if (_mappedPtr != null)
return _mappedPtr;
var range = new Win32.Graphics.Direct3D12.Range { Begin = 0, End = 0 };
fixed (void** ptr = &_mappedPtr)
{
_resource.Get()->Map(0, &range, ptr);
}
return _mappedPtr;
}
public void Unmap()
{
if (_mappedPtr != null)
{
_resource.Get()->Unmap(0, null);
_mappedPtr = null;
}
}
private static HeapType ConvertMemoryType(MemoryType memoryType)
{
return memoryType switch
{
MemoryType.Default => HeapType.Default,
MemoryType.Upload => HeapType.Upload,
MemoryType.Readback => HeapType.Readback,
_ => throw new ArgumentException($"Unknown memory type: {memoryType}")
};
}
private static ResourceFlags ConvertBufferUsage(BufferUsage usage)
{
var flags = ResourceFlags.None;
if ((usage & BufferUsage.Raw) != 0)
flags |= ResourceFlags.AllowUnorderedAccess;
return flags;
}
public void Dispose()
{
if (_disposed)
return;
Unmap();
_resource.Dispose();
_disposed = true;
}
}