Files
GhostEngine/Ghost.Entities/Registries/ComponentRegistry.cs
Misaki 7cd881b7d4 Refactor project management and enhance architecture
Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
2025-04-05 16:07:53 +09:00

22 lines
606 B
C#

namespace Ghost.Entities.Registries;
internal static class ComponentRegistry
{
private static readonly Dictionary<Type, ComponentData> _hashCodeToComponentMap = new(64);
public static unsafe ComponentData GetOrAdd<T>()
where T : unmanaged, IComponent
{
var type = typeof(T);
if (_hashCodeToComponentMap.TryGetValue(type, out var data))
{
return data;
}
var id = (ushort)_hashCodeToComponentMap.Count;
data = new ComponentData(id, sizeof(T));
_hashCodeToComponentMap.Add(type, data);
return data;
}
}