Files
GhostEngine/Ghost.Editor.Core/SceneGraph/EntityNode.cs
2026-02-01 01:54:04 +09:00

46 lines
1.4 KiB
C#

using Ghost.Entities;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Core.SceneGraph;
public sealed partial class EntityNode : SceneGraphNode
{
private readonly Entity _entity;
public Entity Entity => _entity;
public override IconSource? CreateIcon()
{
return new FontIconSource
{
Glyph = "\uF158"
};
}
public override UIElement? CreateHeader()
{
return null;
}
public override UIElement? CreateInspector()
{
throw new NotImplementedException();
}
public override DataTemplate GetSceneHierarchyTemplate()
{
var template = @"
<DataTemplate xmlns=""http://schemas.microsoft.com/winfx/2006/xaml/presentation"" xmlns:sg=""using:Ghost.Editor.Core.SceneGraph"" x:Key=""EntityTemplate"" x:DataType=""sg:SceneGraphNode"">
<TreeViewItem AutomationProperties.Name=""{x:Bind Name, Mode=OneWay}"" ItemsSource=""{x:Bind Children, Mode=OneWay}"">
<StackPanel Margin=""10,0"" Orientation=""Horizontal"">
<FontIcon FontSize=""14"" Glyph=""&#xF158;"" />
<TextBlock Margin=""5,0,0,0"" Text=""{x:Bind Name, Mode=OneWay}"" />
</StackPanel>
</TreeViewItem>
</DataTemplate>";
return (DataTemplate)Microsoft.UI.Xaml.Markup.XamlReader.Load(template);
}
}