Files
GhostEngine/Ghost.RenderGraph.Concept/RenderGraphResourceHandle.cs
Misaki 676f8bb74c Add render graph proof of concept and refactor graphics
Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`.

Refactored graphics-related components:
- Simplified resource state transitions in `RenderingContext`.
- Improved resize handling in `GraphicsTestWindow`.
- Updated `D3D12GraphicsEngine` to streamline frame rendering.
- Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management.

Added detailed documentation:
- `ALIASING.md` explains resource aliasing techniques.
- `API_DESIGN.md` outlines the render graph API design.

Updated solution to include the new render graph project.
2025-12-01 22:31:17 +09:00

42 lines
1.1 KiB
C#

namespace Ghost.RenderGraph.Concept;
public class RenderGraphResourceHandle
{
internal int Id { get; }
internal ResourceType Type { get; }
internal string Name { get; }
internal bool IsImported { get; }
internal RenderGraphResourceHandle(int id, ResourceType type, string name, bool isImported)
{
Id = id;
Type = type;
Name = name;
IsImported = isImported;
}
public override string ToString() => Name;
}
public sealed class RenderGraphTextureHandle : RenderGraphResourceHandle
{
internal TextureDescriptor Descriptor { get; }
internal RenderGraphTextureHandle(int id, string name, TextureDescriptor descriptor, bool isImported)
: base(id, ResourceType.Texture, name, isImported)
{
Descriptor = descriptor;
}
}
public sealed class RenderGraphBufferHandle : RenderGraphResourceHandle
{
internal BufferDescriptor Descriptor { get; }
internal RenderGraphBufferHandle(int id, string name, BufferDescriptor descriptor, bool isImported)
: base(id, ResourceType.Buffer, name, isImported)
{
Descriptor = descriptor;
}
}