Files
GhostEngine/Ghost.Graphics/Data/GraphicsResourceManager.cs

54 lines
1.3 KiB
C#

namespace Ghost.Graphics.Data;
public struct BatchMaterialID : IEquatable<BatchMaterialID>
{
public uint value;
public static BatchMaterialID Null => new() { value = 0 };
public override int GetHashCode()
{
return value.GetHashCode();
}
public readonly override bool Equals(object? obj)
{
return obj is BatchMaterialID id && Equals(id);
}
public readonly bool Equals(BatchMaterialID other)
{
return value == other.value;
}
public readonly int CompareTo(BatchMaterialID other)
{
return value.CompareTo(other.value);
}
public static bool operator ==(BatchMaterialID a, BatchMaterialID b)
{
return a.Equals(b);
}
public static bool operator !=(BatchMaterialID a, BatchMaterialID b)
{
return !a.Equals(b);
}
}
internal class GraphicsResourceManager
{
private readonly Dictionary<BatchMaterialID, Material> _materials = new();
private readonly Dictionary<BatchMeshID, MeshHandle> _meshes = new();
public Material GetMaterial(BatchMaterialID id)
{
return _materials.TryGetValue(id, out var material) ? material : Material.Null;
}
public MeshHandle GetMesh(BatchMeshID id)
{
return _meshes.TryGetValue(id, out var mesh) ? mesh : MeshHandle.Invalid;
}
}