- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
28 lines
553 B
C#
28 lines
553 B
C#
using Ghost.Core;
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using Ghost.Engine.Models;
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namespace Ghost.Engine;
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internal class EngineCore
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{
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public void Start(LaunchArgument args)
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{
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ActivationHandler.Handle(args);
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//GraphicsPipeline.Initialize();
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//GraphicsPipeline.Start();
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Logger.LogInfo("Engine started successfully.");
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}
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public void IncrementCPUFenceValue()
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{
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//GraphicsPipeline.SignalCPUReady();
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}
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public void ShutDown()
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{
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//GraphicsPipeline.SignalCPUReady();
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//GraphicsPipeline.Shutdown();
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}
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} |