Files
GhostEngine/Ghost.Graphics/RHI/ISwapChain.cs
Misaki a8d7cd8828 Refactor and enhance rendering pipeline
- Added new C# formatting rules in .editorconfig.
- Introduced `IKeyType`, `Key<T>`, and `Ptr<T>` structs.
- Updated `Result` and `Result<T>` for implicit conversions.
- Added AOT compatibility to project files.
- Introduced a `Camera` class and refactored namespaces.
- Enhanced rendering with bindless support and pipeline state management.
- Refactored `D3D12CommandBuffer` for new rendering features.
- Improved `D3D12PipelineLibrary` with disk caching methods.
- Added support for UAVs and raw buffers in `D3D12ResourceAllocator`.
- Improved shader compilation and reflection in `D3D12ShaderCompiler`.
- Refactored descriptor heap and swap chain initialization.
- Added enums and structs for rendering configurations.
- Expanded `ICommandBuffer` and `IPipelineLibrary` interfaces.
- Updated `MeshRenderPass` to align with the new pipeline.
- Consolidated namespaces and improved code maintainability.
2025-11-01 22:30:08 +09:00

53 lines
1.1 KiB
C#

using Ghost.Core;
using Ghost.Graphics.Core;
namespace Ghost.Graphics.RHI;
/// <summary>
/// Swap chain interface for presentation
/// </summary>
public interface ISwapChain : IDisposable
{
/// <summary>
/// Width of the swap chain back buffers
/// </summary>
public uint Width
{
get;
}
/// <summary>
/// Height of the swap chain back buffers
/// </summary>
public uint Height
{
get;
}
/// <summary>
/// Number of back buffers
/// </summary>
public uint BufferCount
{
get;
}
/// <summary>
/// Gets the current back buffer texture
/// </summary>
/// <returns>Current back buffer texture</returns>
public Handle<Texture> GetCurrentBackBuffer();
/// <summary>
/// Presents the rendered frame
/// </summary>
/// <param name="vsync">Enable vertical synchronization</param>
public void Present(bool vsync = true);
/// <summary>
/// Resizes the swap chain back buffers
/// </summary>
/// <param name="width">New width</param>
/// <param name="height">New height</param>
public void Resize(uint width, uint height);
}