Files
GhostEngine/Ghost.Graphics/test.gshader

32 lines
739 B
GLSL

shader "MyShader/Standard"
{
properties
{
float4 color = float4(1, 1, 1, 1);
tex2d_b texture1 = tex2d_b(black);
tex2d_b texture2 = tex2d_b(white);
tex2d_b texture3 = tex2d_b(grey);
tex2d_b texture4 = tex2d_b(normal);
}
pipeline
{
ztest = less_equal;
zwrite = on;
cull = back;
blend = opaque;
color_mask = 0;
}
pass "Forward"
{
ms("F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl", "MSMain");
ps("F:/csharp/GhostEngine/Ghost.Graphics/RenderPasses/ShaderCode.hlsl", "PSMain");
includes
{
"F:/csharp/GhostEngine/Ghost.Shader/BuiltIn/Common.hlsl";
}
}
}