52 lines
1.5 KiB
XML
52 lines
1.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<LangVersion>preview</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="runtime\win-x64\native\dxcompiler.dll" />
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<None Remove="runtime\win-x64\native\dxil.dll" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="runtime\win-x64\native\dxcompiler.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="runtime\win-x64\native\dxil.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance.Image" Version="1.0.0" />
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<PackageReference Include="TerraFX.Interop.D3D12MemoryAllocator" Version="2.0.1.5" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../Ghost.Core/Ghost.Core.csproj" />
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<ProjectReference Include="../Ghost.Shader/Ghost.SDL.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="RenderGraphModule\" />
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</ItemGroup>
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</Project>
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