Files
GhostEngine/Ghost.Editor/View/Windows/EngineEditorWindow.xaml.cs
Misaki 7cd881b7d4 Refactor project management and enhance architecture
Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
2025-04-05 16:07:53 +09:00

53 lines
1.3 KiB
C#

using Ghost.Data.Models;
using Ghost.Data.Resources;
using Ghost.Editor.ViewModel.Windows;
using Ghost.Engine.Resources;
using WinUIEx;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Ghost.Editor.View.Windows;
/// <summary>
/// An empty window that can be used on its own or navigated to within a Frame.
/// </summary>
internal sealed partial class EngineEditorWindow : WindowEx
{
public EngineEditorViewModel ViewModel
{
get;
}
public EngineEditorWindow()
{
ViewModel = App.GetService<EngineEditorViewModel>();
AppWindow.SetIcon(AssetsPath.AppIconPath);
Title = EngineData.ENGINE_NAME;
ExtendsContentIntoTitleBar = true;
InitializeComponent();
this.CenterOnScreen();
}
public static bool TryLoadProject(ProjectInfo project)
{
try
{
var window = App.GetService<EngineEditorWindow>();
window.ViewModel.CurrentProject = project;
window.Activate();
window.Bindings.Update();
App.SetWindow(window);
return true;
}
catch (System.Exception)
{
return false;
}
}
}