Files
GhostEngine/Ghost.Editor/ViewModel/Pages/Landing/CreateProjectViewModel.cs
Misaki 7cd881b7d4 Refactor project management and enhance architecture
Added a new static class `AssetsPath` for asset management.
Added a new icon file (`icon-256.ico`) for UI representation.
Added new package references to enhance functionality.
Added internals visibility attributes for better testing.
Added a new `EngineEditorViewModel` class for MVVM support.
Added a new `GameObject` class for component management.
Added a new `BitSet` class for efficient bit manipulation.
Added various utility classes to support the new entity system.

Changed the `ID` property in `ProjectInfo` to internal.
Changed the `AddProjectAsync` method to return the created `ProjectInfo`.
Changed the connection string retrieval method to use the new `Command` constant.
Changed the `DataPath` class to use `readonly` fields for folder paths.
Changed the `ActivationHandler` class to use new `DataPath` constants.
Changed the `OpenProjectPage` layout and interaction for better UI.

Updated the target framework to a newer version for compatibility.
Updated the `ProjectService` to use new constants from `DataPath`.
Updated the `World` class to improve entity management.

Refactored the `ProjectRepository` class to encapsulate SQL commands.
Refactored the `Transform` class to use properties for better encapsulation.
2025-04-05 16:07:53 +09:00

79 lines
2.1 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Ghost.Data.Models;
using Ghost.Data.Services;
using Ghost.Editor.Contracts;
using Ghost.Editor.Helpers;
using Ghost.Editor.View.Windows;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Windows.ApplicationModel;
namespace Ghost.Editor.ViewModel.Pages.Landing;
internal partial class CreateProjectViewModel(ProjectService projectService) : ObservableRecipient, INavigationAware
{
public ObservableCollection<TemplateData> templates = new();
[ObservableProperty]
public partial TemplateData? SelectedTemplate
{
get;
set;
}
[ObservableProperty]
public partial string ProjectName
{
get;
set;
}
[ObservableProperty]
public partial string ProjectLocation
{
get;
set;
}
public async void OnNavigatedTo(object? parameter)
{
await foreach (var (path, info) in projectService.GetProjectTemplatesAsync())
{
templates.Add(new(path, info));
}
SelectedTemplate = templates.FirstOrDefault();
}
public void OnNavigatedFrom()
{
}
[RelayCommand]
private async Task SelectionProjectLocation()
{
ProjectLocation = (await SystemUtilities.OpenFolderPickerAsync())?.Path ?? string.Empty;
}
[RelayCommand]
private async Task CreateProject()
{
if (string.IsNullOrWhiteSpace(ProjectName) || !Directory.Exists(ProjectLocation) || SelectedTemplate == null)
{
return;
}
var projectPath = await projectService.CreateProjectAsync(ProjectName, ProjectLocation, SelectedTemplate.directory);
var packageVersion = Package.Current.Id.Version;
var newProject = await projectService.AddProjectAsync(ProjectName, projectPath, new System.Version(packageVersion.Major, packageVersion.Minor, packageVersion.Build));
if (EngineEditorWindow.TryLoadProject(newProject))
{
App.GetService<LandingWindow>().Close();
}
}
}