Refactored shader compilation and resource management systems: - Introduced `DXCShaderCompiler` for HLSL compilation and reflection. - Added `BuildFinalShaderCode` method for robust shader code generation. - Replaced raw strings with `ShaderEntryPoint` struct for shader paths. - Updated `RenderContext` and `RenderGraphContext` for new pipeline methods. - Added thread-safe resource management methods in `ResourceManager`. - Introduced `DXCShaderReflectionData` for shader reflection handling. - Removed redundant code and simplified `ShaderPropertiesRegistry`. BREAKING CHANGE: Updated shader and resource APIs to use new structures and methods.
55 lines
2.6 KiB
Plaintext
55 lines
2.6 KiB
Plaintext
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