Files
GhostEngine/src/Editor/Ghost.DSL/ShaderParser/AntlrShaderCompiler.cs
Misaki 4757c0c91a Replace Magick.NET with stb_image; refactor asset pipeline
- Switched image loading/saving from Magick.NET to native stb_image (Ghost.StbI), removing Magick.NET dependency.
- Added Ghost.StbI project with native DLL, P/Invoke bindings, and wrapper.
- Refactored TextureAssetHandler and TextureProcessor for stb_image, memory-mapped IO, and HDR/16-bit support.
- Split IAssetHandler into IImportableAssetHandler and IPackableAssetHandler; updated interfaces to use FileStream.
- Added shader and mesh asset handlers (GraphicsShaderAssetHandler, ComputeShaderAssetHandler, FBXAssetHandler).
- Improved asset registry/catalog path handling and naming consistency.
- Updated asset import pipeline to use new interfaces and trigger engine reimport.
- Enhanced UI toolbar button styles and EditPage layout.
- Added StbIBindingTest, DisableRuntimeMarshalling, and native wrapper attributes.
- Updated wrapper generator for regex derivesFrom; added stbi.json config.
- Removed Magick.NET reference; added Ghost.StbI and Ghost.Ufbx references.
- Miscellaneous bugfixes and code cleanup.
2026-04-24 00:40:27 +09:00

419 lines
13 KiB
C#

using Antlr4.Runtime;
using Ghost.Core.Graphics;
using Ghost.DSL.ShaderCompiler;
using Ghost.DSL.ShaderParser.Model;
namespace Ghost.DSL.ShaderParser;
public class AntlrShaderCompiler
{
public static List<GraphicsShaderModel> ParseShaders(string source, List<DSLShaderError> errors)
{
try
{
var inputStream = new AntlrInputStream(source);
var lexer = new GhostShaderLexer(inputStream);
// Capture lexer errors
lexer.RemoveErrorListeners();
var lexerErrorListener = new ErrorListener(errors);
lexer.AddErrorListener(lexerErrorListener);
var tokenStream = new CommonTokenStream(lexer);
var parser = new GhostShaderParser(tokenStream);
// Capture parser errors
parser.RemoveErrorListeners();
var parserErrorListener = new ErrorListener(errors);
parser.AddErrorListener(parserErrorListener);
var tree = parser.shaderFile();
if (errors.Count > 0)
{
return new List<GraphicsShaderModel>();
}
var visitor = new ShaderVisitor();
visitor.Visit(tree);
return visitor.Shaders;
}
catch (Exception ex)
{
errors.Add(new DSLShaderError
{
message = $"Unexpected error during parsing: {ex.Message}",
line = -1,
column = -1
});
return new List<GraphicsShaderModel>();
}
}
public static List<ComputeShaderModel> ParseComputeShaders(string source, List<DSLShaderError> errors)
{
errors = new List<DSLShaderError>();
try
{
var inputStream = new AntlrInputStream(source);
var lexer = new GhostShaderLexer(inputStream);
// Capture lexer errors
lexer.RemoveErrorListeners();
var lexerErrorListener = new ErrorListener(errors);
lexer.AddErrorListener(lexerErrorListener);
var tokenStream = new CommonTokenStream(lexer);
var parser = new GhostComputeShaderParser(tokenStream);
// Capture parser errors
parser.RemoveErrorListeners();
var parserErrorListener = new ErrorListener(errors);
parser.AddErrorListener(parserErrorListener);
var tree = parser.computeFile();
if (errors.Count > 0)
{
return new List<ComputeShaderModel>();
}
var visitor = new ComputeShaderVisitor();
visitor.Visit(tree);
return visitor.ComputeShaders;
}
catch (Exception ex)
{
errors.Add(new DSLShaderError
{
message = $"Unexpected error during parsing: {ex.Message}",
line = -1,
column = -1
});
return new List<ComputeShaderModel>();
}
}
private static bool TryGetShaderModel(string model, List<DSLShaderError> errors, out ShaderModel shaderModel)
{
if (string.IsNullOrEmpty(model))
{
shaderModel = ShaderModel.SM_6_6; // Default to lowest supported shader model for compute shaders
}
else
{
switch (model)
{
case "6_6":
shaderModel = ShaderModel.SM_6_6;
break;
case "6_7":
shaderModel = ShaderModel.SM_6_7;
break;
case "6_8":
shaderModel = ShaderModel.SM_6_8;
break;
default:
shaderModel = default;
errors.Add(new DSLShaderError
{
message = $"Unknown shader model '{model}'.",
line = 0,
column = 0
});
return false;
}
}
return true;
}
public static DSLComputeShaderSemantics? ConvertToComputeSemantics(ComputeShaderModel model, out List<DSLShaderError> errors)
{
errors = new List<DSLShaderError>();
if (string.IsNullOrWhiteSpace(model.Name))
{
errors.Add(new DSLShaderError
{
message = "Compute shader name cannot be empty.",
line = 0,
column = 0
});
return null;
}
var semantics = new DSLComputeShaderSemantics
{
name = model.Name,
defines = model.Defines?.Defines,
includes = model.Includes?.Includes,
hlsl = model.Hlsl?.Code
};
if (TryGetShaderModel(model.ShaderModel, errors, out var shaderModel))
{
semantics.shaderModel = shaderModel;
}
if (model.Keywords != null)
{
semantics.keywords = new List<KeywordsGroup>();
foreach (var group in model.Keywords.Groups)
{
var keywordGroup = new KeywordsGroup
{
space = group.Scope?.ToLower() == "global" ? KeywordSpace.Global : KeywordSpace.Local,
keywords = group.Keywords
};
semantics.keywords.Add(keywordGroup);
}
}
foreach (var entry in model.ShaderEntries)
{
var entryType = entry.EntryType.ToLower();
if (entryType == "cs")
{
semantics.entryPoints ??= new List<ShaderEntryPoint>();
semantics.entryPoints.Add(new ShaderEntryPoint
{
shaderPath = entry.ShaderPath,
entry = entry.EntryPoint
});
}
else
{
errors.Add(new DSLShaderError
{
message = $"Unknown compute shader entry type '{entry.EntryType}'. Expected 'compute' or 'cs'.",
line = 0,
column = 0
});
}
}
if (semantics.entryPoints == null)
{
errors.Add(new DSLShaderError
{
message = $"Compute shader '{model.Name}' must contain a compute/cs entry declaration.",
line = 0,
column = 0
});
}
if (semantics.entryPoints != null && semantics.entryPoints.Count > 8)
{
errors.Add(new DSLShaderError
{
message = $"Compute shader '{model.Name}' cannot have more than 8 entry points.",
line = 0,
column = 0
});
}
return semantics;
}
private static PipelineSemantic? ConvertPipeline(PipelineBlockModel? pipeline, List<DSLShaderError> errors)
{
if (pipeline == null || pipeline.Statements.Count == 0)
{
return null;
}
var semantic = new PipelineSemantic();
foreach (var (key, value) in pipeline.Statements)
{
switch (key.ToLower())
{
case "ztest":
semantic.zTest = value.ToLower() switch
{
"disabled" => ZTest.Disabled,
"less" => ZTest.Less,
"less_equal" => ZTest.LessEqual,
"equal" => ZTest.Equal,
"greater_equal" => ZTest.GreaterEqual,
"greater" => ZTest.Greater,
"not_equal" => ZTest.NotEqual,
"always" => ZTest.Always,
_ => ZTest.Disabled
};
break;
case "zwrite":
semantic.zWrite = value.ToLower() == "on" ? ZWrite.On : ZWrite.Off;
break;
case "cull":
semantic.cull = value.ToLower() switch
{
"off" => Cull.Off,
"front" => Cull.Front,
"back" => Cull.Back,
_ => Cull.Off
};
break;
case "blend":
semantic.blend = value.ToLower() switch
{
"opaque" => Blend.Opaque,
"alpha" => Blend.Alpha,
"additive" => Blend.Additive,
"multiply" => Blend.Multiply,
"premultiplied_alpha" => Blend.PremultipliedAlpha,
_ => Blend.Opaque
};
break;
case "color_mask":
semantic.colorMask = value.ToLower() == "all" ? ColorWriteMask.All : ColorWriteMask.None;
break;
}
}
return semantic;
}
private static PassSemantic? ConvertPass(PassBlockModel pass, List<DSLShaderError> errors)
{
var semantic = new PassSemantic
{
name = pass.Name,
hlsl = pass.Hlsl?.Code,
defines = pass.Defines?.Defines,
includes = pass.Includes?.Includes,
localPipeline = ConvertPipeline(pass.LocalPipeline, errors)
};
if (pass.Keywords != null)
{
semantic.keywords = new List<KeywordsGroup>();
foreach (var group in pass.Keywords.Groups)
{
var keywordGroup = new KeywordsGroup
{
space = group.Scope?.ToLower() == "global" ? KeywordSpace.Global : KeywordSpace.Local,
keywords = group.Keywords
};
semantic.keywords.Add(keywordGroup);
}
}
foreach (var entry in pass.ShaderEntries)
{
var entryType = entry.EntryType.ToLower();
var shaderEntry = new ShaderEntryPoint
{
shaderPath = entry.ShaderPath,
entry = entry.EntryPoint
};
switch (entryType)
{
case "ms":
semantic.meshShader = shaderEntry;
break;
case "ps":
semantic.pixelShader = shaderEntry;
break;
case "as":
semantic.amplificationShader = shaderEntry;
break;
default:
errors.Add(new DSLShaderError
{
message = $"Unknown shader entry type '{entry.EntryType}'.",
line = 0,
column = 0
});
break;
}
}
if (semantic.meshShader.shaderPath == null || semantic.pixelShader.shaderPath == null)
{
errors.Add(new DSLShaderError
{
message = $"Pass '{pass.Name}' must contain a mesh/ms shader and a pixel/ps shader declaration.",
line = 0,
column = 0
});
}
return semantic;
}
public static DSLShaderSemantics? ConvertToSemantics(GraphicsShaderModel model, out List<DSLShaderError> errors)
{
errors = new List<DSLShaderError>();
if (string.IsNullOrWhiteSpace(model.Name))
{
errors.Add(new DSLShaderError
{
message = "Shader name cannot be empty.",
line = 0,
column = 0
});
return null;
}
var semantics = new DSLShaderSemantics
{
name = model.Name,
pipeline = ConvertPipeline(model.Pipeline, errors)
};
if (TryGetShaderModel(model.ShaderModel, errors, out var shaderModel))
{
semantics.shaderModel = shaderModel;
}
foreach (var pass in model.Passes)
{
var passSemantic = ConvertPass(pass, errors);
if (passSemantic != null)
{
semantics.passes ??= new List<PassSemantic>();
semantics.passes.Add(passSemantic);
}
}
return semantics;
}
private class ErrorListener : BaseErrorListener, IAntlrErrorListener<int>, IAntlrErrorListener<IToken>
{
private readonly List<DSLShaderError> _errors;
public ErrorListener(List<DSLShaderError> errors)
{
_errors = errors;
}
public void SyntaxError(TextWriter output, IRecognizer recognizer, int offendingSymbol, int line, int charPositionInLine, string msg, RecognitionException e)
{
_errors.Add(new DSLShaderError
{
message = msg,
line = line,
column = charPositionInLine
});
}
public new void SyntaxError(TextWriter output, IRecognizer recognizer, IToken offendingSymbol, int line, int charPositionInLine, string msg, RecognitionException e)
{
_errors.Add(new DSLShaderError
{
message = msg,
line = line,
column = charPositionInLine
});
}
}
}