Major architectural update to graphics/material/shader system: - Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types. - Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching. - Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists. - Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly. - Refactored Material, Shader, and Pass data structures for cache efficiency and variant support. - Pipeline library and PSO management now use 128-bit keys and variant-specific caching. - Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management. - Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls. - Updated all HLSL and codegen for new buffer/push constant layouts and macros. - Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
46 lines
1.9 KiB
XML
46 lines
1.9 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0-windows10.0.22621.0</TargetFramework>
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<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
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<RootNamespace>Ghost.Editor.Core</RootNamespace>
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<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
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<UseWinUI>true</UseWinUI>
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<ImplicitUsings>enable</ImplicitUsings>
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<SupportedOSPlatformVersion>10.0.20348.0</SupportedOSPlatformVersion>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<!-- in .net 10, field keyword is not preview anymore, but we are still waiting roslyn team to update their code analyzer packages -->
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<langversion>preview</langversion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7175" />
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
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<PackageReference Include="CommunityToolkit.Mvvm" Version="8.4.0" />
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<PackageReference Include="CommunityToolkit.WinUI.Behaviors" Version="8.2.250402" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ghost.Data\Ghost.Data.csproj" />
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<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
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<ProjectReference Include="..\Ghost.Engine\Ghost.Engine.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Page Update="Controls\BasicInput\PropertyField.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Update="Controls\BasicInput\Vector3Field.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Update="Controls\ControlsDictionary.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Update="Controls\Internal\ComponentDataView.xaml">
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<SubType>Designer</SubType>
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</Page>
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<Page Update="Controls\Internal\NavigationTabView.xaml">
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<SubType>Designer</SubType>
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</Page>
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</ItemGroup>
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</Project>
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