- Major optimization of Ghost.RenderGraph.Concept: pooled resources, zero-allocation hot paths, explicit queue types, and batch barrier APIs. - Migrated Ghost.DSL shader compiler to ANTLR4-based parser; removed hand-written parser, added grammar files and semantic model conversion. - Added CollectionPool/ListPool for pooled list management. - Updated documentation for new architecture and performance. - Removed Ghost.Shader.Concept (material/material system) from repo and solution. - README.md replaced with a brief project statement.
17 lines
342 B
C#
17 lines
342 B
C#
namespace Ghost.RenderGraph.Concept;
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internal static class ConsoleAPI
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{
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[System.Diagnostics.Conditional("DEBUG")]
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public static void WriteLine()
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{
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Console.WriteLine();
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}
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[System.Diagnostics.Conditional("DEBUG")]
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public static void WriteLine(string? message)
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{
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Console.WriteLine(message);
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}
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}
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