Files
GhostEngine/src/Runtime/Ghost.Graphics.RHI/RootSignatureLayout.cs
2026-02-24 20:08:26 +09:00

76 lines
1.8 KiB
C#

using Misaki.HighPerformance.Mathematics;
using System.Runtime.InteropServices;
namespace Ghost.Graphics.RHI;
/// <summary>
/// The layout of the root signature is:
/// <list space="bullet">
/// <item>
/// Global buffer (b0)
/// </item>
/// <item>
/// Per-view buffer (b1)
/// </item>
/// <item>
/// Per-object buffer (b2)
/// </item>
/// <item>
/// Per-material buffer (b3)
/// </item>
/// <item>
/// Descriptor table for bindless textures (t0)
/// </item>
/// <item>
/// Descriptor table for bindless samplers (s0)
/// </item>
/// </list>
/// </summary>
public static class RootSignatureLayout
{
// public const int GLOBAL_BUFFER_SLOT = 0;
// public const int PER_VIEW_BUFFER_SLOT = 1;
// public const int PER_OBJECT_BUFFER_SLOT = 2;
// public const int PER_MATERIAL_BUFFER_SLOT = 3;
// public const int TEXTURE_HEAP_SLOT = 0;
// public const int SAMPLER_HEAP_SLOT = 0;
public const int PUSH_CONSTANT_SLOT = 0;
public const int ROOT_PARAMETER_COUNT = 1;
}
[StructLayout(LayoutKind.Sequential, Size = 16)]
public struct PushConstantsData
{
public uint globalIndex;
public uint viewIndex;
public uint objectIndex;
public uint materialIndex;
}
// The size should be 176 bytes (16-byte aligned)
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct PerViewData
{
public float4x4 viewMatrix;
public float4x4 projectionMatrix;
public float3 cameraPosition;
public float nearClip;
public float3 cameraDirection;
public float farClip;
public float4 screenSize; // xy: size, zw: 1/size
};
// The size should be 96 bytes (16-byte aligned)
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct PerObjectData
{
public float4x4 localToWorld;
public float3 worldBoundsMin;
public uint vertexBuffer;
public float3 worldBoundsMax;
public uint indexBuffer;
};