Files
GhostEngine/Ghost.Editor.Core/AssetHandle/AssetDatabase.cs
2026-01-27 14:39:00 +09:00

230 lines
7.5 KiB
C#

using Ghost.Data.Services;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ghost.Editor.Core.AssetHandle;
/// <summary>
/// Centralized asset database that manages all assets in the project.
/// Handles asset registration, lookup, importing, and dependency management.
/// Uses SQLite for persistent storage and efficient querying.
/// </summary>
public static partial class AssetDatabase
{
private static FileSystemWatcher? s_watcher;
private static readonly Lock s_dbLock = new();
private static readonly Dictionary<Guid, string> s_assetPathLookup = new();
private static readonly Dictionary<string, Guid> s_pathAssetLookup = new();
// Debouncing for file system watcher to prevent duplicate events
private static readonly Dictionary<string, DateTime> s_pendingFileOperations = new();
private static readonly Lock s_pendingOperationsLock = new();
private static readonly TimeSpan s_debounceDelay = TimeSpan.FromMilliseconds(100);
// Initialization guard
private static readonly Lock s_initializationLock = new();
private static bool s_initialized = false;
private static readonly JsonSerializerOptions s_defaultJsonOptions = new()
{
WriteIndented = true,
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
Converters =
{
new JsonStringEnumConverter(JsonNamingPolicy.CamelCase)
}
};
public static DirectoryInfo? AssetsDirectory
{
get;
private set;
}
/// <summary>
/// Initialize the asset database.
/// Must be called after project is loaded.
/// </summary>
internal static async void Initialize()
{
lock (s_initializationLock)
{
if (s_initialized)
{
return; // Already initialized, skip
}
s_initialized = true;
}
if (ProjectService.CurrentProject.Metadata == null)
{
throw new InvalidOperationException("Project metadata is not initialized. Ensure that the project is loaded before accessing the AssetDatabase.");
}
AssetsDirectory = new DirectoryInfo(Path.Combine(Path.GetDirectoryName(ProjectService.CurrentProject.Path)!, ProjectService.ASSETS_FOLDER));
// Initialize database
await InitializeDatabaseAsync();
// Load asset cache from database
await LoadAssetCacheFromDatabaseAsync();
// Initialize file system watcher
s_watcher = new FileSystemWatcher
{
Path = AssetsDirectory.FullName,
IncludeSubdirectories = true,
EnableRaisingEvents = true,
NotifyFilter = NotifyFilters.FileName | NotifyFilters.DirectoryName | NotifyFilters.LastWrite
};
InitializeAssetHandle();
InitializeMetaData();
// Validate and fix database on startup
await ValidateAndFixDatabaseAsync();
}
/// <summary>
/// Validate the asset database and fix any inconsistencies.
/// Checks for missing/corrupted assets and regenerates metadata as needed.
/// </summary>
private static async Task<Ghost.Core.Result> ValidateAndFixDatabaseAsync()
{
if (AssetsDirectory == null)
{
return Ghost.Core.Result.Failure("AssetsDirectory not initialized");
}
try
{
// Scan all files in assets directory
var allFiles = Directory.GetFiles(AssetsDirectory.FullName, "*.*", SearchOption.AllDirectories)
.Where(f => !f.EndsWith(Utilities.FileExtensions.META_FILE_EXTENSION, StringComparison.OrdinalIgnoreCase))
.ToList();
// Ensure all files have metadata
foreach (var file in allFiles)
{
var metaPath = file + Utilities.FileExtensions.META_FILE_EXTENSION;
if (!File.Exists(metaPath))
{
await GenerateMetaFileAsync(file);
}
else
{
// Validate and update database
var metaResult = await ReadMetaFileAsync(file);
if (metaResult.IsSuccess)
{
var fileHash = await CalculateFileHashAsync(file);
await UpsertAssetAsync(file, metaResult.Value, fileHash);
}
else
{
// Corrupted meta file - regenerate
await GenerateMetaFileAsync(file);
}
}
}
// Remove orphaned entries from database (files that no longer exist)
await RemoveOrphanedEntriesAsync();
return Ghost.Core.Result.Success();
}
catch (Exception ex)
{
return Ghost.Core.Result.Failure($"Failed to validate database: {ex.Message}");
}
}
/// <summary>
/// Refresh the asset database manually.
/// Scans the project directory for changes.
/// </summary>
public static async Task<Ghost.Core.Result> RefreshAsync()
{
return await ValidateAndFixDatabaseAsync();
}
/// <summary>
/// Check if a file operation should be processed or debounced.
/// Returns true if the operation should proceed.
/// </summary>
private static bool ShouldProcessFileOperation(string filePath)
{
lock (s_pendingOperationsLock)
{
var now = DateTime.UtcNow;
// Clean up old entries
var toRemove = s_pendingFileOperations
.Where(kvp => now - kvp.Value > s_debounceDelay * 2)
.Select(kvp => kvp.Key)
.ToList();
foreach (var key in toRemove)
{
s_pendingFileOperations.Remove(key);
}
// Check if this operation was recently processed
if (s_pendingFileOperations.TryGetValue(filePath, out var lastTime))
{
if (now - lastTime < s_debounceDelay)
{
// Too soon, skip this event
return false;
}
}
// Update timestamp and allow processing
s_pendingFileOperations[filePath] = now;
return true;
}
}
/// <summary>
/// Register a file operation to prevent the file watcher from processing it.
/// Used by file operations (move, copy, etc.) to prevent duplicate processing.
/// </summary>
private static void RegisterFileOperation(string filePath)
{
lock (s_pendingOperationsLock)
{
s_pendingFileOperations[filePath] = DateTime.UtcNow;
}
}
/// <summary>
/// Shutdown the asset database.
/// Disposes resources and closes database connections.
/// </summary>
internal static void Shutdown()
{
lock (s_initializationLock)
{
if (!s_initialized)
{
return; // Not initialized, nothing to shutdown
}
s_watcher?.Dispose();
s_watcher = null;
s_dbConnection?.Close();
s_dbConnection?.Dispose();
s_dbConnection = null;
s_assetPathLookup.Clear();
s_pathAssetLookup.Clear();
s_importerInstances.Clear();
s_importerTypeLookup.Clear();
s_pendingFileOperations.Clear();
s_initialized = false;
}
}
}