33 lines
729 B
C#
33 lines
729 B
C#
using Ghost.Entities;
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using Misaki.HighPerformance.Jobs;
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namespace Ghost.Engine;
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
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internal class EngineEntryAttribute : Attribute
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{
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}
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[EngineEntry]
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public partial class EngineCore
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{
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private readonly JobScheduler _jobScheduler;
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public JobScheduler JobScheduler => _jobScheduler;
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internal EngineCore()
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{
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_jobScheduler = new JobScheduler(Environment.ProcessorCount - 2); // We -2 here, one for main thread, one for render thread
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ComponentRegistry.GetOrRegisterComponentID<ManagedEntityRef>();
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}
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internal void Init()
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{
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}
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internal void Dispose()
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{
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_jobScheduler.Dispose();
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}
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} |