Files
GhostEngine/Ghost.Editor.Core/SceneGraph/EntityNode.cs
2026-01-26 13:59:33 +09:00

11 lines
199 B
C#

using Ghost.Entities;
namespace Ghost.Editor.Core.SceneGraph;
public sealed partial class EntityNode : SceneGraphNode
{
private readonly Entity _entity;
public Entity Entity => _entity;
}