Files
GhostEngine/Ghost.Entities/Templates/EntityQuery.ForEach.tt
Misaki 6a041f75ba Refactor: variant-aware shader/material pipeline overhaul
Major architectural update to graphics/material/shader system:
- Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types.
- Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching.
- Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists.
- Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly.
- Refactored Material, Shader, and Pass data structures for cache efficiency and variant support.
- Pipeline library and PSO management now use 128-bit keys and variant-specific caching.
- Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management.
- Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls.
- Updated all HLSL and codegen for new buffer/push constant layouts and macros.
- Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
2026-01-09 22:25:37 +09:00

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<#@ template language="C#" #>
<#@ output extension="gen.cs" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ include file="Helpers.ttinclude" #>
namespace Ghost.Entities;
public unsafe partial struct EntityQuery
{
<# for (var f = 0; f < 2; f++)
{
var isForEachWithEntity = f != 0;
#>
<# for (var i = 1; i <= Amount; i++)
{
var generics = AppendParameters(i, "T{0}");
var restrictions = AppendGenericRestrictionsMultiline(i, "unmanaged, IComponent", 2);
var delegateTupe = isForEachWithEntity ? "ForEachWithEntity" : "ForEach";
#>
public readonly void ForEach<<#= generics #>>(<#= delegateTupe #><<#= generics #>> action)
<#= restrictions #>
{
var world = World.GetWorldUncheck(_worldID);
var globalVersion = world.Version;
<# for (var localIndex = 0; localIndex < i; localIndex++) { #>
var comp<#= localIndex #>TypeID = ComponentTypeID<T<#= localIndex #>>.Value;
<# } #>
var compTypeIDs = stackalloc int[]
{
<# for (var localIndex = 0; localIndex < i; localIndex++) { #>
comp<#= localIndex #>TypeID.Value,
<# } #>
};
var changedCompIDs = stackalloc int[<#= i #>];
var offsets = stackalloc int[<#= i #>];
var basePtrs = stackalloc byte*[<#= i #>];
var changedCompCount = 0;
var it = _mask.writeAccess.GetIterator();
while (it.Next(out var id))
{
for (var i =0; i < <#= i #>; i++)
{
if (id == compTypeIDs[i])
{
changedCompIDs[changedCompCount] = id;
changedCompCount++;
break;
}
}
}
for (var i = 0; i < _matchingArchetypes.Count; i++)
{
ref var archetype = ref world.ComponentManager.GetArchetypeReference(_matchingArchetypes[i]);
var hasAllComponents = true;
for (var index = 0; index < <#= i #>; index++)
{
var layoutResult = archetype.GetLayout(compTypeIDs[index]);
if (!layoutResult)
{
hasAllComponents = false;
break;
}
offsets[index] = layoutResult.Value.offset;
}
if (!hasAllComponents)
{
continue;
}
for (var chunkIndex = 0; chunkIndex < archetype.ChunkCount; chunkIndex++)
{
ref var chunk = ref archetype.GetChunkReference(chunkIndex);
var pChunkData = chunk.GetUnsafePtr();
for (var j = 0; j < changedCompCount; j++)
{
archetype.MarkChanged(chunkIndex, changedCompIDs[j], globalVersion);
}
for (var index = 0; index < <#= i #>; index++)
{
basePtrs[index] = pChunkData + offsets[index];
}
for (var entityIndex = 0; entityIndex < chunk._count; entityIndex++)
{
if (!IsEntityValid(pChunkData, entityIndex, in archetype, in _mask))
{
continue;
}
<# for (var localIndex = 0; localIndex < i; localIndex++) { #>
var pComp<#= localIndex #> = (T<#= localIndex #>*)(basePtrs[<#= localIndex #>] + (sizeof(T<#= localIndex #>) * entityIndex));
<# } #>
<# if (isForEachWithEntity) { #>
var pEntity = (Entity*)(pChunkData + archetype.EntityIDsOffset + (sizeof(Entity) * entityIndex));
action(*pEntity, <#= AppendParameters(i, "ref *pComp{0}") #>);
<# } else { #>
action(<#= AppendParameters(i, "ref *pComp{0}") #>);
<# } #>
}
}
}
}
<# } #>
<# } #>
}