Files
GhostEngine/Ghost.Editor.Core/SceneGraph/SceneGraphNode.cs
Misaki 4110c166cf Refactor Vector3Field and update project structure
Changed Vector3Field.cs to derive from ValueControl<Vector3> and use NumberBox controls for better UI handling.
Changed EditorControls.xaml to update resource paths for new controls.
Changed InternalControls.xaml to simplify the resource dictionary by removing unnecessary references.
Changed IComponentEditor.cs to reflect updates in the component editor's lifecycle methods.
Changed project files for Ghost.Editor and Ghost.Core to include new dependencies and project references.
Changed FileExtensions.cs and IInspectorService.cs to align with the new namespace structure.
Changed Result.cs to enhance error handling and success checking methods.
Changed TypeHandle.cs to improve type handling compatibility.
Changed AssemblyInfo.cs files to include new assembly visibility attributes for better encapsulation.
Added new graphics-related classes and interfaces in the Ghost.Engine project, including IGraphicsDevice and DX12GraphicsDevice.
Added a new Mesh class to handle 3D mesh data and provide methods for creating geometric shapes.
Added GraphicsPipeline.cs to manage the graphics rendering loop and device initialization.
Added ScenePage.xaml and ScenePage.xaml.cs to create a new page for rendering scenes.
Updated HierarchyPage.xaml.cs and InspectorPage.xaml.cs to use the new service locator pattern for service retrieval.
Updated LandingWindow.xaml.cs and EngineEditorWindow.xaml.cs to utilize the new service locator pattern for better service access.
Updated Logger.cs to enhance logging capabilities with optional stack traces and assertion logging.
Updated QueryFilter.cs and QueryEnumerable.cs to use the new TypeHandle structure for improved efficiency.
Updated WorldNode.cs and WorldNodeSerializer.cs to enhance serialization and management of world nodes.
Updated AssetDatabase and related classes to improve asset management and metadata generation.
Updated Ghost.UnitTest.csproj to include new project references and package dependencies for unit tests.
2025-06-27 20:02:02 +09:00

54 lines
1.1 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using System.Collections.ObjectModel;
namespace Ghost.Editor.Core.SceneGraph;
public enum SceneGraphNodeType
{
Scene,
Entity,
}
public abstract partial class SceneGraphNode : ObservableObject
{
public ObservableCollection<SceneGraphNode>? Children
{
get;
private set;
}
[ObservableProperty]
public partial string Name
{
get;
set;
}
public abstract SceneGraphNodeType NodeType
{
get;
}
public int ChildCount => Children?.Count ?? 0;
public virtual void AddChild(SceneGraphNode child)
{
Children ??= new();
Children.Add(child);
}
public virtual bool RemoveChild(SceneGraphNode child)
{
return Children?.Remove(child) ?? false;
}
public SceneGraphNode GetChild(int index)
{
if (Children == null || index < 0 || index >= Children.Count)
{
throw new ArgumentOutOfRangeException(nameof(index), "Index is out of range.");
}
return Children[index];
}
}