Updated packages version; Removed Ghost.SparseEntities; Added new EntityQuery.EntityComponentIterator; Added new thread local command buffer in World; Changed commands in EntityCommandBuffer from UnsafeList<Command> to UnsafeList<byte> for better performance; Changed the name of IJobEntityParallel to IJobEntity;
288 lines
7.6 KiB
C#
288 lines
7.6 KiB
C#
using Ghost.Core;
|
|
using Misaki.HighPerformance.Jobs;
|
|
|
|
namespace Ghost.Entities;
|
|
|
|
public readonly ref struct SystemAPI
|
|
{
|
|
public World World
|
|
{
|
|
get; init;
|
|
}
|
|
|
|
public Time Time
|
|
{
|
|
get; init;
|
|
}
|
|
}
|
|
|
|
public interface ISystem
|
|
{
|
|
void Initialize(ref readonly SystemAPI systemAPI);
|
|
void Update(ref readonly SystemAPI systemAPI);
|
|
void Cleanup(ref readonly SystemAPI systemAPI);
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
|
|
public class UpdateAfterAttribute : Attribute
|
|
{
|
|
public Type SystemType { get; }
|
|
|
|
public UpdateAfterAttribute(Type systemType)
|
|
{
|
|
SystemType = systemType;
|
|
}
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
|
|
public class UpdateBeforeAttribute : Attribute
|
|
{
|
|
public Type SystemType { get; }
|
|
|
|
public UpdateBeforeAttribute(Type systemType)
|
|
{
|
|
SystemType = systemType;
|
|
}
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false)]
|
|
public class SystemGroupAttribute : Attribute
|
|
{
|
|
public Type GroupType { get; }
|
|
|
|
public SystemGroupAttribute(Type groupType)
|
|
{
|
|
GroupType = groupType;
|
|
}
|
|
}
|
|
|
|
#if false
|
|
internal static partial class SystemGroupRegistry
|
|
{
|
|
private static readonly Dictionary<Type, List<ISystem>> _systemGroupMap = new();
|
|
|
|
// TODO: Use Source Generators to generate group registrations at compile time.
|
|
|
|
public static void RegisterSystemGroup<T>(Type groupType)
|
|
where T : ISystem, new()
|
|
{
|
|
if (!_systemGroupMap.ContainsKey(typeof(T)))
|
|
{
|
|
_systemGroupMap[typeof(T)] = new();
|
|
}
|
|
|
|
_systemGroupMap[groupType].Add(new T());
|
|
}
|
|
|
|
public static List<ISystem> GetSystemsForGroup(Type groupType)
|
|
{
|
|
if (_systemGroupMap.TryGetValue(groupType, out var systems))
|
|
{
|
|
return systems;
|
|
}
|
|
|
|
throw new InvalidOperationException($"No systems registered for System Group of type {groupType.FullName}");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
public abstract class SystemGroup : ISystem
|
|
{
|
|
private readonly List<ISystem> _systems = new ();
|
|
private List<ISystem>? _sortedSystems;
|
|
|
|
private uint _version = 0;
|
|
private uint _sortedVersion = 0;
|
|
|
|
// public SystemGroup()
|
|
// {
|
|
// _systems = SystemGroupRegistry.GetSystemsForGroup(GetType());
|
|
// }
|
|
|
|
private static List<ISystem> Sort(List<ISystem> systems)
|
|
{
|
|
// 1. Build the Graph
|
|
// Key: The System, Value: Systems that MUST run before the Key
|
|
var dependencies = new Dictionary<Type, HashSet<Type>>();
|
|
var systemMap = systems.ToDictionary(s => s.GetType(), s => s);
|
|
|
|
foreach (var sys in systems)
|
|
{
|
|
var type = sys.GetType();
|
|
if (!dependencies.ContainsKey(type)) dependencies[type] = new HashSet<Type>();
|
|
|
|
// Handle [UpdateAfter(typeof(Other))] -> Other comes before This
|
|
foreach (var attr in type.GetCustomAttributes(typeof(UpdateAfterAttribute), true))
|
|
{
|
|
var depType = ((UpdateAfterAttribute)attr).SystemType;
|
|
dependencies[type].Add(depType);
|
|
}
|
|
|
|
// Handle [UpdateBefore(typeof(Other))] -> This comes before Other
|
|
// Which means: Other depends on This
|
|
foreach (var attr in type.GetCustomAttributes(typeof(UpdateBeforeAttribute), true))
|
|
{
|
|
var targetType = ((UpdateBeforeAttribute)attr).SystemType;
|
|
if (!dependencies.ContainsKey(targetType)) dependencies[targetType] = new HashSet<Type>();
|
|
dependencies[targetType].Add(type);
|
|
}
|
|
}
|
|
|
|
// 2. Topological Sort (Kahn's Algorithm variant)
|
|
var sortedList = new List<ISystem>();
|
|
var visited = new HashSet<Type>();
|
|
|
|
// We loop until we have sorted everyone
|
|
while (sortedList.Count < systems.Count)
|
|
{
|
|
bool addedAny = false;
|
|
|
|
foreach (var sys in systems)
|
|
{
|
|
var type = sys.GetType();
|
|
if (visited.Contains(type)) continue;
|
|
|
|
// Check if all dependencies for this system are already visited/sorted
|
|
bool canRun = true;
|
|
if (dependencies.TryGetValue(type, out var deps))
|
|
{
|
|
foreach (var dep in deps)
|
|
{
|
|
// If the dependency exists in our list but hasn't run yet, we can't run.
|
|
// (We check systemMap to ignore dependencies that don't exist in this world)
|
|
if (systemMap.ContainsKey(dep) && !visited.Contains(dep))
|
|
{
|
|
canRun = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (canRun)
|
|
{
|
|
sortedList.Add(sys);
|
|
visited.Add(type);
|
|
addedAny = true;
|
|
}
|
|
}
|
|
|
|
if (!addedAny)
|
|
{
|
|
throw new InvalidOperationException("Circular Dependency detected in Systems! Check your [UpdateAfter] attributes.");
|
|
}
|
|
}
|
|
|
|
return sortedList;
|
|
}
|
|
|
|
public void AddSystem(ISystem system)
|
|
{
|
|
_systems.Add(system);
|
|
_version++;
|
|
}
|
|
|
|
public void SortSystems()
|
|
{
|
|
_sortedSystems = Sort(_systems);
|
|
_sortedVersion = _version;
|
|
}
|
|
|
|
private void ThrowIfNotSorted()
|
|
{
|
|
if (_sortedSystems == null || _sortedVersion != _version)
|
|
{
|
|
throw new InvalidOperationException("Systems must be sorted before calling this method. Call SortSystems() after adding all systems.");
|
|
}
|
|
}
|
|
|
|
public void Initialize(ref readonly SystemAPI systemAPI)
|
|
{
|
|
ThrowIfNotSorted();
|
|
|
|
foreach (var system in _sortedSystems!)
|
|
{
|
|
system.Initialize(in systemAPI);
|
|
}
|
|
}
|
|
|
|
public void Update(ref readonly SystemAPI systemAPI)
|
|
{
|
|
ThrowIfNotSorted();
|
|
|
|
foreach (var system in _sortedSystems!)
|
|
{
|
|
system.Update(in systemAPI);
|
|
}
|
|
}
|
|
|
|
public void Cleanup(ref readonly SystemAPI systemAPI)
|
|
{
|
|
ThrowIfNotSorted();
|
|
|
|
foreach (var system in _sortedSystems!)
|
|
{
|
|
system.Cleanup(in systemAPI);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class DefaultSystemGroup : SystemGroup
|
|
{
|
|
}
|
|
|
|
public class SystemManager
|
|
{
|
|
private readonly World _world;
|
|
|
|
private readonly List<ISystem> _systems = new ();
|
|
private readonly Dictionary<Type, int> _systemTypeMap = new ();
|
|
|
|
internal SystemManager(World world)
|
|
{
|
|
_world = world;
|
|
}
|
|
|
|
public void AddSystem<T>()
|
|
where T : ISystem, new()
|
|
{
|
|
var system = new T();
|
|
_systems.Add(system);
|
|
_systemTypeMap[typeof(T)] = _systems.Count - 1;
|
|
}
|
|
|
|
public T GetSystem<T>()
|
|
where T : ISystem
|
|
{
|
|
if (_systemTypeMap.TryGetValue(typeof(T), out var index))
|
|
{
|
|
return (T)_systems[index];
|
|
}
|
|
|
|
throw new InvalidOperationException($"System of type {typeof(T).FullName} not found in SystemManager.");
|
|
}
|
|
|
|
internal void InitializeAll(ref readonly SystemAPI systemAPI)
|
|
{
|
|
foreach (var system in _systems)
|
|
{
|
|
system.Initialize(in systemAPI);
|
|
}
|
|
}
|
|
|
|
internal void UpdateAll(ref readonly SystemAPI systemAPI)
|
|
{
|
|
foreach (var system in _systems)
|
|
{
|
|
system.Update(in systemAPI);
|
|
}
|
|
}
|
|
|
|
internal void CleanupAll(ref readonly SystemAPI systemAPI)
|
|
{
|
|
foreach (var system in _systems)
|
|
{
|
|
system.Cleanup(in systemAPI);
|
|
}
|
|
}
|
|
}
|