Files
GhostEngine/Ghost.Core/Handle.cs
Misaki 21e85e0c02 Add managed entity and script component.
Added ManagedEntity and related methods in EntityManager;
Added ScriptComponent to write game play logic in oop;
2025-12-10 16:12:56 +09:00

175 lines
3.7 KiB
C#

namespace Ghost.Core;
public interface IHandleType;
public interface IIdentifierType;
public interface IKeyType;
public readonly struct Handle<T> : IEquatable<Handle<T>>
{
public readonly int id;
public readonly int generation;
public Handle(int id, int generation)
{
this.id = id;
this.generation = generation;
}
public static Handle<T> Invalid => new(-1, -1);
public readonly bool IsValid => this != Invalid;
public readonly bool IsNotValid => this == Invalid;
public readonly override int GetHashCode()
{
return id + (generation << 16);
}
public readonly override bool Equals(object? obj)
{
return obj is Handle<T> id && Equals(id);
}
public override string ToString()
{
return $"Handle<{typeof(T).Name}>({id}, {generation})";
}
public readonly bool Equals(Handle<T> other)
{
return id == other.id;
}
public readonly int CompareTo(Handle<T> other)
{
return id.CompareTo(other.id);
}
public static bool operator ==(Handle<T> a, Handle<T> b)
{
return a.Equals(b);
}
public static bool operator !=(Handle<T> a, Handle<T> b)
{
return !a.Equals(b);
}
}
public readonly struct Identifier<T> : IEquatable<Identifier<T>>
{
public readonly int value;
public Identifier(int value)
{
this.value = value;
}
public static Identifier<T> Invalid => new(-1);
public readonly bool IsValid => this != Invalid;
public readonly bool IsNotValid => this == Invalid;
public readonly override int GetHashCode()
{
return value;
}
public readonly override bool Equals(object? obj)
{
return obj is Identifier<T> id && Equals(id);
}
public override string ToString()
{
return $"Identifier<{typeof(T).Name}>({value})";
}
public readonly bool Equals(Identifier<T> other)
{
return value == other.value;
}
public readonly int CompareTo(Identifier<T> other)
{
return value.CompareTo(other.value);
}
public static bool operator ==(Identifier<T> a, Identifier<T> b)
{
return a.Equals(b);
}
public static bool operator !=(Identifier<T> a, Identifier<T> b)
{
return !a.Equals(b);
}
public static bool operator <(Identifier<T> a, Identifier<T> b)
{
return a.value < b.value;
}
public static bool operator >(Identifier<T> a, Identifier<T> b)
{
return a.value > b.value;
}
public static bool operator <=(Identifier<T> a, Identifier<T> b)
{
return a.value <= b.value;
}
public static bool operator >=(Identifier<T> a, Identifier<T> b)
{
return a.value >= b.value;
}
public static implicit operator int(Identifier<T> id) => id.value;
public static implicit operator Identifier<T>(int value) => new Identifier<T>(value);
}
public readonly struct Key<T>
{
public readonly ulong value;
public Key(ulong value)
{
this.value = value;
}
public static Key<T> Invalid => new(0);
public bool IsValid => this != Invalid;
public readonly override int GetHashCode()
{
return value.GetHashCode();
}
public readonly override bool Equals(object? obj)
{
return obj is Key<T> id && Equals(id);
}
public readonly bool Equals(Key<T> other)
{
return value == other.value;
}
public readonly int CompareTo(Key<T> other)
{
return value.CompareTo(other.value);
}
public static bool operator ==(Key<T> a, Key<T> b)
{
return a.Equals(b);
}
public static bool operator !=(Key<T> a, Key<T> b)
{
return !a.Equals(b);
}
}