Files
GhostEngine/Ghost.Graphics/RHI/IRenderer.cs
Misaki 5385141f14 Added new RHI abstraction layer;
Added new console debug page to UnitTest;
2025-08-25 10:48:59 +09:00

44 lines
1.1 KiB
C#

using Ghost.Graphics.RHI;
namespace Ghost.Graphics.RHI;
/// <summary>
/// High-level renderer interface that uses RHI abstractions
/// </summary>
public interface IRenderer : IDisposable
{
/// <summary>
/// Sets the render target for this renderer
/// </summary>
/// <param name="renderTarget">Render target to render into</param>
void SetRenderTarget(IRenderTarget? renderTarget);
/// <summary>
/// Sets the swap chain for this renderer
/// </summary>
/// <param name="swapChain">Swap chain for presentation</param>
void SetSwapChain(ISwapChain? swapChain);
/// <summary>
/// Executes any pending resize operations
/// </summary>
void ExecutePendingResize();
/// <summary>
/// Renders a frame
/// </summary>
void Render();
/// <summary>
/// Requests a resize operation
/// </summary>
/// <param name="width">New width</param>
/// <param name="height">New height</param>
void RequestResize(uint width, uint height);
/// <summary>
/// Waits for the GPU to complete all work
/// </summary>
void WaitIdle();
}