- Added new C# formatting rules in .editorconfig. - Introduced `IKeyType`, `Key<T>`, and `Ptr<T>` structs. - Updated `Result` and `Result<T>` for implicit conversions. - Added AOT compatibility to project files. - Introduced a `Camera` class and refactored namespaces. - Enhanced rendering with bindless support and pipeline state management. - Refactored `D3D12CommandBuffer` for new rendering features. - Improved `D3D12PipelineLibrary` with disk caching methods. - Added support for UAVs and raw buffers in `D3D12ResourceAllocator`. - Improved shader compilation and reflection in `D3D12ShaderCompiler`. - Refactored descriptor heap and swap chain initialization. - Added enums and structs for rendering configurations. - Expanded `ICommandBuffer` and `IPipelineLibrary` interfaces. - Updated `MeshRenderPass` to align with the new pipeline. - Consolidated namespaces and improved code maintainability.
80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
namespace Ghost.Core;
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public readonly struct Result
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{
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public readonly bool success;
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public readonly string? message;
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public Result(bool success, string? message = null)
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{
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this.success = success;
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this.message = message;
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}
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public static Result Success()
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{
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return new Result(true);
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}
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public static Result Fail(string? message)
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{
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return new Result(false, message);
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}
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public override string ToString() => success ? "OK" : $"Error: {message}";
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public static implicit operator bool(Result result) => result.success;
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}
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public readonly struct Result<T>
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{
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public readonly bool success;
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public readonly T value;
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public readonly string? message;
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public Result(bool success, T data, string? message = null)
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{
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this.success = success;
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this.value = data;
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this.message = message;
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}
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public static Result<T> Success(T data)
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{
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return new Result<T>(true, data);
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}
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public static Result<T> Fail(string? message)
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{
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return new Result<T>(false, default!, message);
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}
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public override string ToString() => success ? $"OK: {value}" : $"Error: {message}";
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public static implicit operator Result<T>(T? data) => data is not null ? Success(data) : Fail(null);
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public static implicit operator Result<T>(Result result) => result.success ? Success(default!) : Fail(result.message);
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}
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public static class ResultExtensions
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{
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public static void ThrowIfFailed(this Result result)
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{
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if (!result.success)
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{
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throw new InvalidOperationException($"Operation failed: {result.message}");
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}
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}
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public static T GetValueOrThrow<T>(this Result<T> result)
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{
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if (!result.success)
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{
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throw new InvalidOperationException($"Operation failed: {result.message}");
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}
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return result.value;
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}
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}
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