Files
GhostEngine/Ghost.Graphics/Core/SwapChainPresenter.cs
Misaki a8d7cd8828 Refactor and enhance rendering pipeline
- Added new C# formatting rules in .editorconfig.
- Introduced `IKeyType`, `Key<T>`, and `Ptr<T>` structs.
- Updated `Result` and `Result<T>` for implicit conversions.
- Added AOT compatibility to project files.
- Introduced a `Camera` class and refactored namespaces.
- Enhanced rendering with bindless support and pipeline state management.
- Refactored `D3D12CommandBuffer` for new rendering features.
- Improved `D3D12PipelineLibrary` with disk caching methods.
- Added support for UAVs and raw buffers in `D3D12ResourceAllocator`.
- Improved shader compilation and reflection in `D3D12ShaderCompiler`.
- Refactored descriptor heap and swap chain initialization.
- Added enums and structs for rendering configurations.
- Expanded `ICommandBuffer` and `IPipelineLibrary` interfaces.
- Updated `MeshRenderPass` to align with the new pipeline.
- Consolidated namespaces and improved code maintainability.
2025-11-01 22:30:08 +09:00

56 lines
996 B
C#

using Ghost.Graphics.Contracts;
using Ghost.Graphics.Core;
namespace Ghost.Graphics.Core;
internal readonly struct SwapChainPresenter
{
public enum TargetType
{
Composition,
Hwnd
}
public readonly TargetType Type
{
get;
}
public readonly ISwapChainPanelNative SwapChainPanelNative
{
get;
}
public readonly nint Hwnd
{
get;
}
public readonly uint Width
{
get;
}
public readonly uint Height
{
get;
}
public SwapChainPresenter(ISwapChainPanelNative swapChainPanelNative, uint width, uint height)
{
Type = TargetType.Composition;
SwapChainPanelNative = swapChainPanelNative;
Hwnd = nint.Zero;
Width = width;
Height = height;
}
public SwapChainPresenter(nint hwnd, uint width, uint height)
{
Type = TargetType.Hwnd;
Hwnd = hwnd;
Width = width;
Height = height;
}
}