- Added new C# formatting rules in .editorconfig. - Introduced `IKeyType`, `Key<T>`, and `Ptr<T>` structs. - Updated `Result` and `Result<T>` for implicit conversions. - Added AOT compatibility to project files. - Introduced a `Camera` class and refactored namespaces. - Enhanced rendering with bindless support and pipeline state management. - Refactored `D3D12CommandBuffer` for new rendering features. - Improved `D3D12PipelineLibrary` with disk caching methods. - Added support for UAVs and raw buffers in `D3D12ResourceAllocator`. - Improved shader compilation and reflection in `D3D12ShaderCompiler`. - Refactored descriptor heap and swap chain initialization. - Added enums and structs for rendering configurations. - Expanded `ICommandBuffer` and `IPipelineLibrary` interfaces. - Updated `MeshRenderPass` to align with the new pipeline. - Consolidated namespaces and improved code maintainability.
56 lines
996 B
C#
56 lines
996 B
C#
using Ghost.Graphics.Contracts;
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using Ghost.Graphics.Core;
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namespace Ghost.Graphics.Core;
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internal readonly struct SwapChainPresenter
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{
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public enum TargetType
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{
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Composition,
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Hwnd
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}
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public readonly TargetType Type
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{
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get;
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}
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public readonly ISwapChainPanelNative SwapChainPanelNative
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{
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get;
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}
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public readonly nint Hwnd
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{
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get;
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}
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public readonly uint Width
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{
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get;
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}
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public readonly uint Height
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{
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get;
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}
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public SwapChainPresenter(ISwapChainPanelNative swapChainPanelNative, uint width, uint height)
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{
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Type = TargetType.Composition;
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SwapChainPanelNative = swapChainPanelNative;
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Hwnd = nint.Zero;
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Width = width;
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Height = height;
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}
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public SwapChainPresenter(nint hwnd, uint width, uint height)
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{
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Type = TargetType.Hwnd;
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Hwnd = hwnd;
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Width = width;
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Height = height;
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}
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}
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