Major refactor of graphics infrastructure: - Introduce ICommandAllocator and D3D12CommandAllocator for explicit command buffer management. - Change ICommandBuffer.Begin to require an allocator. - Add IRenderTargetStrategy abstraction with swap chain and texture implementations. - Update IRenderer to use RenderTargetStrategy instead of direct handle. - Add DPI scaling support to swap chains (ScaleX/ScaleY, SetScale). - RenderSystem now supports thread-safe swap chain resize requests. - Remove persistent copy command buffer; use per-frame allocators. - Make Logger public/static and clean up API visibility. - Update .editorconfig and debug layer enablement. These changes improve modularity, DPI-awareness, and future extensibility.
11 lines
215 B
JSON
11 lines
215 B
JSON
{
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"profiles": {
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"Ghost.Graphics.Test (Package)": {
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"commandName": "MsixPackage",
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"nativeDebugging": false
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},
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"Ghost.Graphics.Test (Unpackaged)": {
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"commandName": "Project"
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}
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}
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} |