Files
GhostEngine/Ghost.Graphics/Contracts/IRenderPass.cs
Misaki aa3d9c749b Refactor: add command allocator & render target strategies
Major refactor of graphics infrastructure:
- Introduce ICommandAllocator and D3D12CommandAllocator for explicit command buffer management.
- Change ICommandBuffer.Begin to require an allocator.
- Add IRenderTargetStrategy abstraction with swap chain and texture implementations.
- Update IRenderer to use RenderTargetStrategy instead of direct handle.
- Add DPI scaling support to swap chains (ScaleX/ScaleY, SetScale).
- RenderSystem now supports thread-safe swap chain resize requests.
- Remove persistent copy command buffer; use per-frame allocators.
- Make Logger public/static and clean up API visibility.
- Update .editorconfig and debug layer enablement.
These changes improve modularity, DPI-awareness, and future extensibility.
2025-12-23 00:35:34 +09:00

12 lines
287 B
C#

using Ghost.Graphics.Core;
using Ghost.Graphics.RHI;
namespace Ghost.Graphics.Contracts;
public interface IRenderPass
{
void Initialize(ref readonly RenderingContext ctx);
void Execute(ref readonly RenderingContext ctx);
void Cleanup(IResourceDatabase resourceDatabase);
}