Refactored the shader compilation pipeline to introduce modularity, improve performance, and enhance maintainability. Key changes include: - Added `ShaderCompilationConfig`, `CompilerOptimizeLevel`, and `ShaderStage` enums. - Replaced `SM` property with `ShaderModel` in shader models. - Introduced `ShaderLibrary` for in-memory and disk-based shader caching. - Refactored `DSLShaderCompiler` and `AntlrShaderCompiler` for better hashing and error handling. - Centralized shader compilation logic in `ShaderCompilerUtility`. - Removed legacy shader compilation logic from `IShaderCompiler`. - Updated `RenderGraph`, `ResourceManager`, and `Material` to integrate with the new caching system. - Improved memory management with `NativeMemoryManager<T>`. BREAKING CHANGE: Removed legacy shader compilation methods and replaced them with a new caching and compilation system.
150 lines
4.5 KiB
C#
150 lines
4.5 KiB
C#
using Antlr4.Runtime.Misc;
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using Ghost.DSL.ShaderParser.Model;
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using TerraFX.Interop.Windows;
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namespace Ghost.DSL.ShaderParser;
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internal class ComputeShaderVisitor : GhostComputeShaderParserBaseVisitor<object>
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{
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public List<ComputeShaderModel> ComputeShaders { get; } = new();
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public override object VisitComputeFile([NotNull] GhostComputeShaderParser.ComputeFileContext context)
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{
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foreach (var shaderContext in context.compute())
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{
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var shader = (ComputeShaderModel)VisitCompute(shaderContext);
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ComputeShaders.Add(shader);
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}
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return ComputeShaders;
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}
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private static string StripQuotes(string text)
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{
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if (text.Length >= 2 && text.StartsWith('"') && text.EndsWith('"'))
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{
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return text.Substring(1, text.Length - 2);
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}
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return text;
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}
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public override object VisitCompute([NotNull] GhostComputeShaderParser.ComputeContext context)
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{
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var compute = new ComputeShaderModel
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{
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Name = StripQuotes(context.STRING_LITERAL().GetText())
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};
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var computeBody = context.computeBody();
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if (computeBody != null)
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{
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compute.ShaderModel = computeBody.shaderModel()?.GetText() ?? string.Empty;
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foreach (var definesBlock in computeBody.definesBlock())
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{
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compute.Defines = (DefinesBlockModel)VisitDefinesBlock(definesBlock);
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}
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foreach (var includesBlock in computeBody.includesBlock())
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{
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compute.Includes = (IncludesBlockModel)VisitIncludesBlock(includesBlock);
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}
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foreach (var keywordsBlock in computeBody.keywordsBlock())
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{
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compute.Keywords = (KeywordsBlockModel)VisitKeywordsBlock(keywordsBlock);
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}
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var hlslBlock = computeBody.hlslBlock().FirstOrDefault();
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if (hlslBlock != null)
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{
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compute.Hlsl = (HlslBlockModel)VisitHlslBlock(hlslBlock);
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}
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foreach (var computeEntry in computeBody.computeEntry())
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{
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compute.ShaderEntries.Add((ShaderEntryModel)VisitComputeEntry(computeEntry));
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}
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}
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return compute;
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}
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public override object VisitDefinesBlock([NotNull] GhostComputeShaderParser.DefinesBlockContext context)
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{
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var defines = new DefinesBlockModel();
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foreach (var defineStmt in context.defineStatement())
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{
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defines.Defines.Add(defineStmt.IDENTIFIER().GetText());
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}
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return defines;
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}
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public override object VisitIncludesBlock([NotNull] GhostComputeShaderParser.IncludesBlockContext context)
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{
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var includes = new IncludesBlockModel();
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foreach (var includeStmt in context.includeStatement())
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{
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includes.Includes.Add(StripQuotes(includeStmt.STRING_LITERAL().GetText()));
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}
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return includes;
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}
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public override object VisitKeywordsBlock([NotNull] GhostComputeShaderParser.KeywordsBlockContext context)
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{
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var keywords = new KeywordsBlockModel();
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foreach (var keywordStmt in context.keywordStatement())
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{
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var group = new KeywordGroupModel();
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if (keywordStmt.scope() != null)
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{
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group.Scope = keywordStmt.scope().GetText();
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}
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foreach (var identifier in keywordStmt.IDENTIFIER())
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{
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group.Keywords.Add(identifier.GetText());
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}
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keywords.Groups.Add(group);
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}
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return keywords;
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}
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public override object VisitHlslBlock([NotNull] GhostComputeShaderParser.HlslBlockContext context)
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{
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var hlsl = new HlslBlockModel();
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// Get the text between the braces
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var start = context.LBRACE().Symbol.StopIndex + 1;
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var stop = context.RBRACE().Symbol.StartIndex - 1;
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if (stop >= start)
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{
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var input = context.Start.InputStream;
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hlsl.Code = input.GetText(new Interval(start, stop));
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}
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return hlsl;
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}
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public override object VisitComputeEntry([NotNull] GhostComputeShaderParser.ComputeEntryContext context)
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{
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var entry = new ShaderEntryModel
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{
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EntryType = context.IDENTIFIER().GetText(),
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ShaderPath = StripQuotes(context.STRING_LITERAL(0).GetText()),
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EntryPoint = StripQuotes(context.STRING_LITERAL(1).GetText())
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};
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return entry;
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}
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}
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