Files
GhostEngine/Ghost.Graphics/Contracts/IRenderTargetStrategy.cs

41 lines
1.3 KiB
C#

using Ghost.Core;
using Ghost.Graphics.Core;
using Ghost.Graphics.RHI;
namespace Ghost.Graphics.Contracts;
public interface IRenderTargetStrategy
{
ViewportDesc Viewport
{
get;
}
RectDesc Scissor
{
get;
}
/// <summary>
/// Gets a handle to the current render target texture.
/// </summary>
/// <returns>A handle to the texture that is currently set as the render target.</returns>
Handle<Texture> GetRenderTarget();
/// <summary>
/// Begins a rendering operation using the specified command buffer. Typically this will include resource barriers,
/// </summary>
/// <param name="cmd">The command buffer that records rendering commands.</param>
void BeginRender(ICommandBuffer cmd);
/// <summary>
/// Finalizes the rendering process using the specified command buffer.
/// </summary>
/// <param name="cmd">The command buffer that contains the rendering commands to be finalized.</param>
void EndRender(ICommandBuffer cmd);
/// <summary>
/// Displays the current frame to the output device or screen.
/// </summary>
/// <remarks>Call this method after rendering operations to present the rendered content. The exact
/// behavior may depend on the underlying graphics implementation or device.</remarks>
void Present();
}