33 lines
981 B
C#
33 lines
981 B
C#
using Ghost.Core;
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namespace Ghost.Graphics.Core;
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public readonly struct GPUResource : IHandleType;
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public readonly struct Texture : IHandleType;
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public readonly struct GraphicsBuffer : IHandleType;
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public readonly struct Sampler : IIdentifierType;
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public static class ResourceHandleExtensions
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{
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public static Handle<GPUResource> AsResource(this Handle<Texture> texture)
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{
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return new Handle<GPUResource>(texture.ID, texture.Generation);
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}
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public static Handle<GPUResource> AsResource(this Handle<GraphicsBuffer> buffer)
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{
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return new Handle<GPUResource>(buffer.ID, buffer.Generation);
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}
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internal static Handle<Texture> AsTexture(this Handle<GPUResource> resource)
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{
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return new Handle<Texture>(resource.ID, resource.Generation);
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}
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internal static Handle<GraphicsBuffer> AsGraphicsBuffer(this Handle<GPUResource> resource)
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{
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return new Handle<GraphicsBuffer>(resource.ID, resource.Generation);
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}
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}
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