Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
17 lines
369 B
C#
17 lines
369 B
C#
using Ghost.Entities;
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namespace Ghost.Editor.Infrastructures.SceneGraph;
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public partial class EntityNode : SceneGraphNode
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{
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private readonly Entity _entity;
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public Entity Entity => _entity;
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public override NodeType Type => NodeType.Entity;
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public EntityNode(Entity entity, string name)
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{
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_entity = entity;
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Name = name;
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}
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} |