Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
21 lines
503 B
C#
21 lines
503 B
C#
using Ghost.Engine.Helpers;
|
|
using Ghost.Entities.Components;
|
|
using System.Numerics;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ghost.Engine.Components;
|
|
|
|
[SkipLocalsInit]
|
|
public struct LocalToWorld : IComponentData
|
|
{
|
|
public Matrix4x4 matrix;
|
|
|
|
public static LocalToWorld Identity
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get => new()
|
|
{
|
|
matrix = MatrixHelpers.CreateTRS(Vector3.Zero, Quaternion.Identity, Vector3.One)
|
|
};
|
|
}
|
|
} |