Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
93 lines
2.3 KiB
C#
93 lines
2.3 KiB
C#
using System.Runtime.CompilerServices;
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namespace Ghost.Entities;
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[SkipLocalsInit]
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public struct Entity : IEquatable<Entity>, IComparable<Entity>
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{
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// Is 256 generations enough? If not, increase the size of GenerationID or make generation as a separate int field.
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public const int GENERATION_BITS = sizeof(GenerationID) * 8;
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public const int INDEX_BITS = sizeof(EntityID) * 8 - GENERATION_BITS;
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private const int _GENERATION_MASK = (1 << GENERATION_BITS) - 1;
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private const int _INDEX_MASK = (1 << INDEX_BITS) - 1;
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public const EntityID INVALID_ID = -1;
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private EntityID _id;
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public readonly bool IsValid
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => ID != INVALID_ID;
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}
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public readonly EntityID ID
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _id & _INDEX_MASK;
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}
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public readonly GenerationID Generation
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => (GenerationID)(_id >> INDEX_BITS & _GENERATION_MASK);
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}
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public static Entity Invalid
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new(INVALID_ID, 0);
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}
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internal Entity(EntityID id, GenerationID generation)
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{
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_id = generation << INDEX_BITS | id;
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}
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internal void IncrementGeneration()
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{
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var generation = Generation + 1;
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if (generation >= _GENERATION_MASK)
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{
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throw new InvalidOperationException("Generation overflow");
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}
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_id = _id & ~(_GENERATION_MASK << INDEX_BITS) | generation << INDEX_BITS;
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}
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public readonly bool Equals(Entity other)
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{
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return _id == other._id;
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}
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public readonly int CompareTo(Entity other)
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{
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return _id.CompareTo(other._id);
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}
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public override readonly bool Equals(object? obj)
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{
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return obj is Entity other && Equals(other);
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}
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public override readonly int GetHashCode()
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{
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return _id.GetHashCode();
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}
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public static bool operator ==(Entity left, Entity right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Entity left, Entity right)
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{
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return !(left == right);
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}
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public override readonly string ToString()
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{
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return $"Entity {{ Index: {ID}, Generation: {Generation} }}";
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}
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} |