Files
GhostEngine/Ghost.Entities/Template/World.Query.cs
Misaki bab3be2508 Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage.
Changed `ProjectService` constants to public properties for accessibility.
Changed `App.xaml` to consolidate theme resources into `Override.xaml`.
Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management.
Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure.
Changed `ProjectPage` to use the `ExplorerItem` model for asset display.
Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface.
Changed the `Logger` class to introduce structured logging functionality.
Changed the system architecture to support dependency management for better organization.
Changed the `QueryEnumerable` class to allow for more flexible entity queries.
Changed the `TypeHandle` class to improve efficiency in retrieving type handles.
Changed the `World` class to support robust world management and multiple worlds.
Updated the `Test` class to demonstrate the new entity and component management system.
2025-06-05 21:45:50 +09:00

105 lines
5.2 KiB
C#

using Ghost.Entities.Components;
namespace Ghost.Entities;
public partial class World
{
public QueryEnumerable<T0> Query<T0>()
where T0 : struct, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0)))
return default;
return new QueryEnumerable<T0>(
this,
pool0,
pool0.Count);
}
public QueryEnumerable<T0, T1> Query<T0, T1>()
where T0 : struct, IComponentData where T1 : struct, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1)))
return default;
return new QueryEnumerable<T0, T1>(
this,
pool0, pool1,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2> Query<T0, T1, T2>()
where T0 : struct, IComponentData where T1 : struct, IComponentData where T2 : struct, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2)))
return default;
return new QueryEnumerable<T0, T1, T2>(
this,
pool0, pool1, pool2,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2, T3> Query<T0, T1, T2, T3>()
where T0 : struct, IComponentData where T1 : struct, IComponentData where T2 : struct, IComponentData where T3 : struct, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3)))
return default;
return new QueryEnumerable<T0, T1, T2, T3>(
this,
pool0, pool1, pool2, pool3,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2, T3, T4> Query<T0, T1, T2, T3, T4>()
where T0 : struct, IComponentData where T1 : struct, IComponentData where T2 : struct, IComponentData where T3 : struct, IComponentData where T4 : struct, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4)))
return default;
return new QueryEnumerable<T0, T1, T2, T3, T4>(
this,
pool0, pool1, pool2, pool3, pool4,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2, T3, T4, T5> Query<T0, T1, T2, T3, T4, T5>()
where T0 : struct, IComponentData where T1 : struct, IComponentData where T2 : struct, IComponentData where T3 : struct, IComponentData where T4 : struct, IComponentData where T5 : struct, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4) && _componentStorage.TryGetPool<T5>(out var pool5)))
return default;
return new QueryEnumerable<T0, T1, T2, T3, T4, T5>(
this,
pool0, pool1, pool2, pool3, pool4, pool5,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2, T3, T4, T5, T6> Query<T0, T1, T2, T3, T4, T5, T6>()
where T0 : struct, IComponentData where T1 : struct, IComponentData where T2 : struct, IComponentData where T3 : struct, IComponentData where T4 : struct, IComponentData where T5 : struct, IComponentData where T6 : struct, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4) && _componentStorage.TryGetPool<T5>(out var pool5) && _componentStorage.TryGetPool<T6>(out var pool6)))
return default;
return new QueryEnumerable<T0, T1, T2, T3, T4, T5, T6>(
this,
pool0, pool1, pool2, pool3, pool4, pool5, pool6,
pool0.Count);
}
public QueryEnumerable<T0, T1, T2, T3, T4, T5, T6, T7> Query<T0, T1, T2, T3, T4, T5, T6, T7>()
where T0 : struct, IComponentData where T1 : struct, IComponentData where T2 : struct, IComponentData where T3 : struct, IComponentData where T4 : struct, IComponentData where T5 : struct, IComponentData where T6 : struct, IComponentData where T7 : struct, IComponentData
{
if (!(_componentStorage.TryGetPool<T0>(out var pool0) && _componentStorage.TryGetPool<T1>(out var pool1) && _componentStorage.TryGetPool<T2>(out var pool2) && _componentStorage.TryGetPool<T3>(out var pool3) && _componentStorage.TryGetPool<T4>(out var pool4) && _componentStorage.TryGetPool<T5>(out var pool5) && _componentStorage.TryGetPool<T6>(out var pool6) && _componentStorage.TryGetPool<T7>(out var pool7)))
return default;
return new QueryEnumerable<T0, T1, T2, T3, T4, T5, T6, T7>(
this,
pool0, pool1, pool2, pool3, pool4, pool5, pool6, pool7,
pool0.Count);
}
}