Files
GhostEngine/Ghost.Graphics/Ghost.Graphics.csproj
Misaki bd97d233cb Refactor and optimize rendering pipeline
- Added `<IsTrimmable>` property in project files for trimming.
- Replaced bindless texture types with non-bindless equivalents.
- Refactored `ShaderDescriptor` and `ShaderPass` for better modularity.
- Introduced `ShaderDescriptorExtensions` for property size calculations.
- Simplified constant buffer handling in `Material.cs`.
- Improved resource management in `D3D12` components.
- Added support for static meshes and optimized resource barriers.
- Refactored shader code generation and property merging in `SDLCompiler`.
- Removed unused or redundant code (e.g., `IncludesBlock` parser).
- Updated comments, documentation, and error handling for clarity.
2025-11-28 18:58:50 +09:00

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2.1 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<LangVersion>preview</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
<IsTrimmable>True</IsTrimmable>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<IsAotCompatible>True</IsAotCompatible>
<IsTrimmable>True</IsTrimmable>
</PropertyGroup>
<ItemGroup>
<None Remove="runtime\win-x64\native\dxcompiler.dll" />
<None Remove="runtime\win-x64\native\dxil.dll" />
</ItemGroup>
<ItemGroup>
<Content Include="runtime\win-x64\native\dxcompiler.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="runtime\win-x64\native\dxil.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Misaki.HighPerformance.Analyzer" Version="1.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Misaki.HighPerformance.Image" Version="1.0.0" />
<PackageReference Include="TerraFX.Interop.D3D12MemoryAllocator" Version="3.0.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../Ghost.Core/Ghost.Core.csproj" />
<ProjectReference Include="../Ghost.Shader/Ghost.SDL.csproj" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
</ItemGroup>
<ItemGroup>
<Folder Include="RenderGraphModule\" />
</ItemGroup>
<ItemGroup>
<Reference Include="Misaki.HighPerformance.LowLevel">
<HintPath>..\..\Class\Misaki.HighPerformance\Misaki.HighPerformance.LowLevel\bin\Release\net10.0\Misaki.HighPerformance.LowLevel.dll</HintPath>
</Reference>
</ItemGroup>
</Project>