Files
GhostEngine/Ghost.Shader/BuiltIn/Properties.hlsl
Misaki bd97d233cb Refactor and optimize rendering pipeline
- Added `<IsTrimmable>` property in project files for trimming.
- Replaced bindless texture types with non-bindless equivalents.
- Refactored `ShaderDescriptor` and `ShaderPass` for better modularity.
- Introduced `ShaderDescriptorExtensions` for property size calculations.
- Simplified constant buffer handling in `Material.cs`.
- Improved resource management in `D3D12` components.
- Added support for static meshes and optimized resource barriers.
- Refactored shader code generation and property merging in `SDLCompiler`.
- Removed unused or redundant code (e.g., `IncludesBlock` parser).
- Updated comments, documentation, and error handling for clarity.
2025-11-28 18:58:50 +09:00

51 lines
1.3 KiB
HLSL

#ifndef BUILTIN_PROPERTIES_HLSL
#define BUILTIN_PROPERTIES_HLSL
#include "F:/csharp/GhostEngine/Ghost.Shader/BuiltIn/Common.hlsl"
struct PerViewData
{
float4x4 cameraMatrix;
float4x4 cameraInverseMatrix;
float4 screenSize; // xy = size, zw = 1/size
};
struct PerObjectData
{
float4x4 localToWorld;
float3 worldBoundsMin;
BYTE_ADDRESS_BUFFER_BINDLESS vertexBuffer;
float3 worldBoundsMax;
BYTE_ADDRESS_BUFFER_BINDLESS indexBuffer;
};
cbuffer GlobalConstants : register(b0)
{
GlobalData g_GlobalData;
};
cbuffer PerViewConstants : register(b1)
{
PerViewData g_PerViewData;
};
cbuffer PerObjectConstants : register(b2)
{
PerObjectData g_PerObjectData;
};
cbuffer PerMaterialConstants : register(b3)
{
PerMaterialData g_PerMaterialData;
};
#if defined(USE_TRADITIONAL_BINDLESS)
Texture2D GlobalTexture2DHeap[GLOBAL_TEXTURE2D_HEAP_SIZE] : register(t0);
Texture3D GlobalTexture3DHeap[GLOBAL_TEXTURE3D_HEAP_SIZE] : register(t0);
TextureCube GlobalTextureCubeHeap[GLOBAL_TEXTURECUBE_HEAP_SIZE] : register(t0);
Texture2DArray GlobalTexture2DArrayHeap[GLOBAL_TEXTURE2D_ARRAY_HEAP_SIZE] : register(t0);
TextureCubeArray GlobalTextureCubeArrayHeap[GLOBAL_TEXTURECUBE_ARRAY_HEAP_SIZE] : register(t0);
SamplerState GlobalSamplerHeap[GLOBAL_SAMPLER_HEAP_SIZE] : register(s0);
#endif
#endif // BUILTIN_PROPERTIES_HLSL