Added Debug_Editor/Release_Editor configs to all projects and solution. Refactored test utilities into Ghost.TestCore and updated references. Introduced DXCBindingTest for shader compilation. Updated conditional compilation to use GHOST_EDITOR. Improved platform mappings and performed minor code cleanup.
23 lines
754 B
XML
23 lines
754 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<Configurations>Debug;Release;Debug_Editor;Release_Editor</Configurations>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BenchmarkDotNet" Version="0.15.8" />
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<PackageReference Include="BenchmarkDotNet.Diagnostics.Windows" Version="0.15.8" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Runtime\Ghost.Entities\Ghost.Entities.csproj" />
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<ProjectReference Include="..\..\Test\Ghost.TestCore\Ghost.TestCore.csproj" />
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</ItemGroup>
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</Project>
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