Files
GhostEngine/Ghost.Graphics/RHI/ISwapChain.cs
Misaki 676f8bb74c Add render graph proof of concept and refactor graphics
Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`.

Refactored graphics-related components:
- Simplified resource state transitions in `RenderingContext`.
- Improved resize handling in `GraphicsTestWindow`.
- Updated `D3D12GraphicsEngine` to streamline frame rendering.
- Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management.

Added detailed documentation:
- `ALIASING.md` explains resource aliasing techniques.
- `API_DESIGN.md` outlines the render graph API design.

Updated solution to include the new render graph project.
2025-12-01 22:31:17 +09:00

45 lines
1.0 KiB
C#

using Ghost.Core;
using Ghost.Graphics.Core;
namespace Ghost.Graphics.RHI;
/// <summary>
/// Swap chain interface for presentation
/// </summary>
public interface ISwapChain : IDisposable
{
/// <summary>
/// Width of the swap chain back buffers
/// </summary>
public uint Width
{
get;
}
/// <summary>
/// Height of the swap chain back buffers
/// </summary>
public uint Height
{
get;
}
/// <summary>
/// Gets the current back buffer texture
/// </summary>
/// <returns>Current back buffer texture</returns>
public Handle<Texture> GetCurrentBackBuffer();
/// <summary>
/// Presents the rendered frame
/// </summary>
/// <param name="vsync">Enable vertical synchronization</param>
public void Present(bool vsync = true);
/// <summary>
/// Resizes the swap chain back buffers
/// </summary>
/// <param name="width">New Width</param>
/// <param name="height">New Height</param>
public void Resize(uint width, uint height);
}