Files
GhostEngine/Ghost.Entities/EntityManager.cs
Misaki a39f377533 Refactor GPU resource management and rendering pipeline
- Introduced `Handle<T>` and `Identifier<T>` for lightweight, strongly-typed resource identifiers.
- Replaced `BitSet` with `UnsafeBitSet` for improved performance and memory safety.
- Refactored `Mesh` and `Material` into `MeshClass` and `MaterialClass` for better GPU resource handling.
- Added `D3D12ResourceDatabase` to centralize GPU resource tracking and lifecycle management.
- Updated `D3D12ShaderCompiler` to load shaders from disk and dynamically populate constant buffers and textures.
- Enhanced `ICommandBuffer` with new upload operations for buffers and textures.
- Refactored `Vertex` struct for simplified memory layout and better performance.
- Updated `MeshBuilder` and rendering logic to align with new resource and shader structures.
- Added `BindlessDescriptor` support to `TextureHandle` and `BufferHandle`.
- Removed unused classes and performed general cleanup.
- Updated unit tests and demos to reflect the new architecture.
2025-09-19 23:20:15 +09:00

360 lines
14 KiB
C#

using Ghost.Core;
using Ghost.Entities.Components;
using Ghost.Entities.Query;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ghost.Entities;
public readonly struct EntityManager : IDisposable
{
private readonly List<Entity> _entities;
private readonly Queue<EntityID> _freeEntitySlots;
private readonly World _world;
public readonly int EntityCount => _entities.Count;
public readonly ReadOnlySpan<Entity> Entities => CollectionsMarshal.AsSpan(_entities);
internal EntityManager(World world, int initialCapacity)
{
_entities = new(initialCapacity);
_freeEntitySlots = new(initialCapacity);
_world = world;
}
/// <summary>
/// Adds a new <see cref="Entity"/> to the world.
/// </summary>
/// <returns>The created <see cref="Entity"/>.</returns>
public readonly Entity CreateEntity()
{
Entity entity;
if (_freeEntitySlots.TryDequeue(out var id))
{
entity = _entities[id];
}
else
{
id = _entities.Count;
entity = new Entity(id, 0);
_entities.Add(entity);
}
return entity;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal readonly void AddEntityInternal(Entity entity)
{
_entities.Add(entity);
}
/// <summary>
/// Removes the specified <see cref="Entity"/> from the world.
/// </summary>
/// <param name="entity"></param>
public readonly void RemoveEntity(ref Entity entity)
{
if (entity.ID >= _entities.Count || _entities[entity.ID].Generation != entity.Generation)
{
return;
}
_world.ComponentStorage.Remove(entity);
var slot = _entities[entity.ID];
slot.IncrementGeneration();
_entities[entity.ID] = slot;
_freeEntitySlots.Enqueue(entity.ID);
entity = Entity.Invalid;
}
/// <summary>
/// Checks if the given <see cref="Entity"/> is valid and belongs to this <see cref="World"/>.
/// </summary>
/// <param name="entity">The entity to check.</param>
/// <returns>True if the entity is valid and belongs to this world; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasEntity(Entity entity)
{
if (!entity.IsValid
|| entity.ID >= _entities.Count)
{
return false;
}
return _entities[entity.ID].Generation == entity.Generation;
}
/// <summary>
/// Adds a component of the specified type to the given entity.
/// </summary>
/// <remarks>
/// This method use reflection to determine the type of the component being added. Use generic as much as possible.
/// </remarks>
/// <param name="entity">The entity to which the component will be added.</param>
/// <param name="component">The component data to associate with the entity.</param>
/// <param name="componentType">The type of the component being added. This must match the type of <paramref name="component"/>.</param>
public readonly void AddComponent(Entity entity, IComponentData component, Type componentType)
{
_world.ComponentStorage.GetOrCreateComponentPool(componentType).Add(entity, component);
_world.ComponentStorage.GetOrCreateMask(componentType).SetBit(entity.ID);
}
/// <summary>
/// Adds a component of type <typeparamref name="T"/> to the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be add.</param>
/// <param name="component">The component value to add.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddComponent<T>(Entity entity, T component)
where T : unmanaged, IComponentData
{
_world.ComponentStorage.GetOrCreateComponentPool<T>().Add(entity, component);
_world.ComponentStorage.GetOrCreateMask<T>().SetBit(entity.ID);
}
/// <summary>
/// Removes a component of type <typeparamref name="T"/> from the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to remove.</typeparam>
/// <param name="entity">The entity for which the component is to be remove.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool RemoveComponent<T>(Entity entity)
where T : unmanaged, IComponentData
{
if (!_world.ComponentStorage.TryGetPool<T>(out var pool) || !pool.Has(entity))
{
return false;
}
if (!pool.Remove(entity))
{
return false;
}
_world.ComponentStorage.GetOrCreateMask<T>().ClearBit(entity.ID);
return true;
}
/// <summary>
/// Sets a component of the specified type for the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity for which the component is to be set.</param>
/// <param name="component">The component value to set.</param>
/// <param name="type">The type of the component to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetComponent(Entity entity, IComponentData component, Type type)
{
var typeHandle = TypeHandle.Get(type);
if (!_world.ComponentStorage.TryGetPool(typeHandle, out var pool))
{
return;
}
if (!pool.Has(entity))
{
return;
}
pool.Set(entity, component);
}
/// <summary>
/// Sets a component of type <typeparamref name="T"/> for the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to set.</typeparam>
/// <param name="entity">The entity for which the component is to be set.</param>
/// <param name="component">The component value to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void SetComponent<T>(Entity entity, in T component)
where T : unmanaged, IComponentData
{
_world.ComponentStorage.GetOrCreateComponentPool<T>().Set(entity, in component);
}
/// <summary>
/// Checks if the given <see cref="Entity"/> has a component of the specified type.
/// </summary>
/// <param name="entity">The entity to check.</param>
/// <param name="typeHandle">The handle of the component type.</param>
/// <returns>True if the entity has the component; otherwise, false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly bool HasComponent(Entity entity, TypeHandle typeHandle)
{
return _world.ComponentStorage.TryGetMask(typeHandle, out var bitSet) && bitSet.Value.IsSet(entity.ID);
}
/// <summary>
/// Retrieves a reference to a component of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to retrieve.</typeparam>
/// <param name="entity">The entity whose component is to be retrieved.</param>
/// <returns>A <see cref="CompRef{T}"/> to the component, or a null reference if the component does not exist.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly CompRef<T> GetComponent<T>(Entity entity)
where T : unmanaged, IComponentData
{
if (_world.ComponentStorage.TryGetPool<T>(out var pool) && pool.Has(entity))
{
return new CompRef<T>(ref pool.GetRef(entity));
}
else
{
return new CompRef<T>(ref Unsafe.NullRef<T>(), false);
}
}
/// <summary>
/// Retrieves all components associated with the specified entity.
/// </summary>
/// <remarks>This method iterates through all available component pools to find components associated
/// with the given entity. It is designed to lazily yield components, making it efficient for scenarios where only
/// a subset of components may be needed.</remarks>
/// <param name="entity">The entity for which components are to be retrieved.</param>
/// <returns>An enumerable collection of components associated with the specified entity. If the entity has no components,
/// the collection will be empty.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly IEnumerable<IComponentData> GetComponents(Entity entity)
{
foreach (var pool in _world.ComponentStorage.ComponentPools)
{
if (pool == null)
{
continue;
}
if (pool.Has(entity))
{
yield return pool.Get(entity);
}
}
}
/// <summary>
/// Retrieves an enumerable collection of raw pointers to the components associated with the specified entity.
/// </summary>
/// <remarks>This method provides direct access to the memory locations of components, bypassing type
/// safety. Use with caution, as improper handling of raw pointers can lead to undefined behavior or memory
/// corruption. Ensure that the entity is valid and exists within the current world context before calling this
/// method.</remarks>
/// <param name="entity">The entity whose components are to be retrieved.</param>
/// <returns>An enumerable collection of <see cref="IntPtr"/> representing the memory addresses of the components associated
/// with the specified entity. The collection will be empty if the entity has no associated components.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly IEnumerable<(TypeHandle, IntPtr)> GetComponentsUnsafe(Entity entity)
{
for (var i = 0; i < _world.ComponentStorage.ComponentPools.Count; i++)
{
var pool = _world.ComponentStorage.ComponentPools[i];
if (pool == null)
{
continue;
}
if (pool.Has(entity))
{
yield return (_world.ComponentStorage.GetComponentPoolType(i), pool.GetUnsafe(entity));
}
}
}
/// <summary>
/// Adds a script of type <typeparamref name="T"/> to the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to add.</typeparam>
/// <param name="entity">The entity to which the script is to be added.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddScript<T>(Entity entity)
where T : ScriptComponent, new()
{
_world.ComponentStorage.ScriptComponentPool.Add(entity, new T());
}
/// <summary>
/// Adds a script of the specified type to the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity to which the script is to be added.</param>
/// <param name="type">The type of the script to add.</param>
/// <exception cref="ArgumentException">Thrown if the specified type does not inherit from <see cref="ScriptComponent"/>.</exception>
/// <exception cref="InvalidOperationException">Thrown if the script instance could not be created.</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void AddScript(Entity entity, Type type)
{
if (!typeof(ScriptComponent).IsAssignableFrom(type))
{
throw new ArgumentException($"Type {type} must inherit from ScriptComponent.", nameof(type));
}
var instance = (ScriptComponent?)Activator.CreateInstance(type) ?? throw new InvalidOperationException($"Failed to create instance of {type}.");
_world.ComponentStorage.ScriptComponentPool.Add(entity, instance);
}
/// <summary>
/// Removes a script of type <typeparamref name="T"/> from the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to remove.</typeparam>
/// <param name="entity">The entity from which the script is to be removed.</param>
/// <returns>True if the script was successfully removed; otherwise, false.</returns>
public readonly bool RemoveScript<T>(Entity entity)
where T : ScriptComponent
{
if (!_world.ComponentStorage.ScriptComponentPool.Remove<T>(entity))
{
return false;
}
return true;
}
/// <summary>
/// Removes a script at the specified index from the given <see cref="Entity"/>.
/// </summary>
/// <param name="entity">The entity from which the script is to be removed.</param>
/// <param name="index">The index of the script to remove.</param>
/// <returns>True if the script was successfully removed; otherwise, false.</returns>
public readonly bool RemoveScriptAt(Entity entity, int index)
{
if (!_world.ComponentStorage.ScriptComponentPool.RemoveAt(entity, index))
{
return false;
}
return true;
}
/// <summary>
/// Retrieves the first script of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script to retrieve.</typeparam>
/// <param name="entity">The entity whose script is to be retrieved.</param>
/// <returns>The script of type <typeparamref name="T"/>, or null if no such script exists.</returns>
public readonly T? GetScript<T>(Entity entity)
where T : ScriptComponent
{
return (T?)_world.ComponentStorage.ScriptComponentPool.GetAll(entity)?
.FirstOrDefault(script => script is T tScript);
}
/// <summary>
/// Retrieves all scripts of type <typeparamref name="T"/> associated with the given <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the scripts to retrieve.</typeparam>
/// <param name="entity">The entity whose scripts are to be retrieved.</param>
/// <returns>An enumerable of scripts of type <typeparamref name="T"/>.</returns>
public readonly IEnumerable<T> GetScripts<T>(Entity entity)
where T : ScriptComponent
{
return (IEnumerable<T>?)_world.ComponentStorage.ScriptComponentPool.GetAll(entity)?.Where(script => script is T tScript) ?? Enumerable.Empty<T>();
}
public readonly void Dispose()
{
_entities.Clear();
_freeEntitySlots.Clear();
}
}