Files
GhostEngine/Ghost.Entities/Template/QueryItem.cs
Misaki d2d9f5feb7 Refactor and enhance codebase for maintainability
Refactored and reorganized the codebase to improve readability, performance, and maintainability. Introduced new interfaces and structs for better resource management, updated project configuration files, and refactored shader and graphics pipeline management. Improved error handling, code formatting, and removed unused code and namespaces. Updated DLL references and method signatures for consistency and maintainability.
2025-10-22 18:46:39 +09:00

320 lines
12 KiB
C#

using Ghost.Entities.Components;
using Ghost.Entities.Query;
namespace Ghost.Entities;
public readonly struct QueryItem<T0>
where T0 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
internal QueryItem(Entity entity, ComponentPool<T0> pool0)
{
_entity = entity;
_pool0 = pool0;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2, T3>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
private readonly ComponentPool<T3> _pool3;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2, ComponentPool<T3> pool3)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
_pool3 = pool3;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
public ref T3 Component3 => ref _pool3.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2, out CompRef<T3> c3)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
c3 = new(ref _pool3.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2, T3, T4>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
private readonly ComponentPool<T3> _pool3;
private readonly ComponentPool<T4> _pool4;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2, ComponentPool<T3> pool3, ComponentPool<T4> pool4)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
_pool3 = pool3;
_pool4 = pool4;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
public ref T3 Component3 => ref _pool3.GetRef(_entity);
public ref T4 Component4 => ref _pool4.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2, out CompRef<T3> c3, out CompRef<T4> c4)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
c3 = new(ref _pool3.GetRef(_entity));
c4 = new(ref _pool4.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2, T3, T4, T5>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
private readonly ComponentPool<T3> _pool3;
private readonly ComponentPool<T4> _pool4;
private readonly ComponentPool<T5> _pool5;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2, ComponentPool<T3> pool3, ComponentPool<T4> pool4, ComponentPool<T5> pool5)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
_pool3 = pool3;
_pool4 = pool4;
_pool5 = pool5;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
public ref T3 Component3 => ref _pool3.GetRef(_entity);
public ref T4 Component4 => ref _pool4.GetRef(_entity);
public ref T5 Component5 => ref _pool5.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2, out CompRef<T3> c3, out CompRef<T4> c4, out CompRef<T5> c5)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
c3 = new(ref _pool3.GetRef(_entity));
c4 = new(ref _pool4.GetRef(_entity));
c5 = new(ref _pool5.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2, T3, T4, T5, T6>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData where T6 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
private readonly ComponentPool<T3> _pool3;
private readonly ComponentPool<T4> _pool4;
private readonly ComponentPool<T5> _pool5;
private readonly ComponentPool<T6> _pool6;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2, ComponentPool<T3> pool3, ComponentPool<T4> pool4, ComponentPool<T5> pool5, ComponentPool<T6> pool6)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
_pool3 = pool3;
_pool4 = pool4;
_pool5 = pool5;
_pool6 = pool6;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
public ref T3 Component3 => ref _pool3.GetRef(_entity);
public ref T4 Component4 => ref _pool4.GetRef(_entity);
public ref T5 Component5 => ref _pool5.GetRef(_entity);
public ref T6 Component6 => ref _pool6.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2, out CompRef<T3> c3, out CompRef<T4> c4, out CompRef<T5> c5, out CompRef<T6> c6)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
c3 = new(ref _pool3.GetRef(_entity));
c4 = new(ref _pool4.GetRef(_entity));
c5 = new(ref _pool5.GetRef(_entity));
c6 = new(ref _pool6.GetRef(_entity));
}
}
public readonly struct QueryItem<T0, T1, T2, T3, T4, T5, T6, T7>
where T0 : unmanaged, IComponentData where T1 : unmanaged, IComponentData where T2 : unmanaged, IComponentData where T3 : unmanaged, IComponentData where T4 : unmanaged, IComponentData where T5 : unmanaged, IComponentData where T6 : unmanaged, IComponentData where T7 : unmanaged, IComponentData
{
private readonly Entity _entity;
private readonly ComponentPool<T0> _pool0;
private readonly ComponentPool<T1> _pool1;
private readonly ComponentPool<T2> _pool2;
private readonly ComponentPool<T3> _pool3;
private readonly ComponentPool<T4> _pool4;
private readonly ComponentPool<T5> _pool5;
private readonly ComponentPool<T6> _pool6;
private readonly ComponentPool<T7> _pool7;
internal QueryItem(Entity entity, ComponentPool<T0> pool0, ComponentPool<T1> pool1, ComponentPool<T2> pool2, ComponentPool<T3> pool3, ComponentPool<T4> pool4, ComponentPool<T5> pool5, ComponentPool<T6> pool6, ComponentPool<T7> pool7)
{
_entity = entity;
_pool0 = pool0;
_pool1 = pool1;
_pool2 = pool2;
_pool3 = pool3;
_pool4 = pool4;
_pool5 = pool5;
_pool6 = pool6;
_pool7 = pool7;
}
public Entity Entity => _entity;
public ref T0 Component0 => ref _pool0.GetRef(_entity);
public ref T1 Component1 => ref _pool1.GetRef(_entity);
public ref T2 Component2 => ref _pool2.GetRef(_entity);
public ref T3 Component3 => ref _pool3.GetRef(_entity);
public ref T4 Component4 => ref _pool4.GetRef(_entity);
public ref T5 Component5 => ref _pool5.GetRef(_entity);
public ref T6 Component6 => ref _pool6.GetRef(_entity);
public ref T7 Component7 => ref _pool7.GetRef(_entity);
// Deconstruct into tuple-like values
public void Deconstruct(out Entity entity, out CompRef<T0> c0, out CompRef<T1> c1, out CompRef<T2> c2, out CompRef<T3> c3, out CompRef<T4> c4, out CompRef<T5> c5, out CompRef<T6> c6, out CompRef<T7> c7)
{
entity = _entity;
c0 = new(ref _pool0.GetRef(_entity));
c1 = new(ref _pool1.GetRef(_entity));
c2 = new(ref _pool2.GetRef(_entity));
c3 = new(ref _pool3.GetRef(_entity));
c4 = new(ref _pool4.GetRef(_entity));
c5 = new(ref _pool5.GetRef(_entity));
c6 = new(ref _pool6.GetRef(_entity));
c7 = new(ref _pool7.GetRef(_entity));
}
}