- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
99 lines
2.3 KiB
C#
99 lines
2.3 KiB
C#
namespace Ghost.Core;
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public readonly struct Result
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{
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public readonly bool success;
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public readonly string? message;
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public Result(bool success, string? message = null)
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{
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this.success = success;
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this.message = message;
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}
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public static Result Success()
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{
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return new Result(true);
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}
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public static Result Fail(string? message)
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{
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return new Result(false, message);
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}
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public override string ToString() => success ? "OK" : $"Error: {message}";
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public static implicit operator bool(Result result) => result.success;
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}
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public readonly struct Result<T>
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{
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public readonly bool success;
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public readonly T value;
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public readonly string? message;
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public Result(bool success, T data, string? message = null)
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{
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this.success = success;
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this.value = data;
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this.message = message;
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}
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public static Result<T> Success(T data)
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{
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return new Result<T>(true, data);
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}
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public static Result<T> Fail(string? message)
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{
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return new Result<T>(false, default!, message);
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}
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public override string ToString() => success ? $"OK: {value}" : $"Error: {message}";
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public static implicit operator Result<T>(T? data) => data is not null ? Success(data) : Fail(null);
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public static implicit operator Result<T>(Result result) => result.success ? Success(default!) : Fail(result.message);
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}
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public readonly struct Result<T, S>
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{
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public readonly T value;
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public readonly S status;
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public Result(T value, S status)
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{
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this.value = value;
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this.status = status;
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}
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public static Result<T, S> Create(T value, S status)
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{
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return new Result<T, S>(value, status);
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}
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public override string ToString() => $"Value: {value}, Status: {status}";
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}
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public static class ResultExtensions
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{
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public static void ThrowIfFailed(this Result result)
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{
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if (!result.success)
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{
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throw new InvalidOperationException($"Operation failed: {result.message}");
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}
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}
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public static T GetValueOrThrow<T>(this Result<T> result)
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{
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if (!result.success)
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{
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throw new InvalidOperationException($"Operation failed: {result.message}");
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}
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return result.value;
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}
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}
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