Files
GhostEngine/Ghost.Core/Utilities/Win32Utility.cs
Misaki d91d6f6e57 Refactor shader pipeline and improve modularity
- Added `generatedCodePath` to `FullPassDescriptor` for better shader code organization.
- Removed redundant `IID_PPV_ARGS` method and unused `Misaki.HighPerformance.Unsafe` reference.
- Refactored `Material` and `MaterialAccessor` to use `CBuffer` and updated buffer size handling.
- Renamed command buffer variables in `RenderingContext` for consistency.
- Updated `D3D12PipelineLibrary` to cache compiled shader results and added `ShaderPassKey`.
- Refactored `D3D12GraphicsEngine` to integrate `_copyCommandBuffer` lifecycle.
- Enhanced `D3D12ResourceAllocator` with shader pass creation using constant buffer info.
- Simplified `D3D12ShaderCompiler` with `GENERATED_CODE_PATH` support and improved reflection handling.
- Introduced `CBufferPropertyInfo` and `CBufferInfo` structs for better encapsulation.
- Updated HLSL shaders to use `g_PerMaterialData` and dynamic includes.
- Improved error handling in `SDLCompiler` with try-catch blocks and better messages.
- Refactored `test.gshader` to use dynamically generated includes.
- Fixed typos, improved code readability, and removed unused code.
2025-11-14 19:41:36 +09:00

100 lines
2.8 KiB
C#

using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using TerraFX.Interop.Windows;
namespace Ghost.Core.Utilities;
[SupportedOSPlatform("windows10.0.19041.0")]
internal static unsafe partial class Win32Utility
{
[EditorBrowsable(EditorBrowsableState.Never)]
public readonly ref struct IID_PPV
{
public readonly Guid* iid;
public readonly void** ppv;
public IID_PPV(Guid* iid, void** ppv)
{
this.iid = iid;
this.ppv = ppv;
}
public void Deconstruct(out Guid* iid, out void** ppv)
{
iid = this.iid;
ppv = this.ppv;
}
}
public static Guid* IID_NULL
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in TerraFX.Interop.Windows.IID.IID_NULL));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IID_PPV IID_PPV_ARGS<T>(ComPtr<T> comPtr)
where T : unmanaged, IUnknown.Interface
{
return new IID_PPV(Windows.__uuidof<T>(), comPtr.PPV());
}
[Conditional("DEBUG")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Assert(this HRESULT hr)
{
Debug.Assert(hr.SUCCEEDED, hr.ToString());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ThrowIfFailed(this HRESULT hr)
{
Windows.ThrowIfFailed(hr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Guid* IID<T>(this ComPtr<T> comPtr)
where T : unmanaged, IUnknown.Interface
{
return Windows.__uuidof<T>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Guid* IID<T>(this T ptr)
where T : unmanaged, IUnknown.Interface
{
return Windows.__uuidof<T>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void** PPV<T>(ref this ComPtr<T> comPtr)
where T : unmanaged, IUnknown.Interface
{
return (void**)comPtr.GetAddressOf();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void** ReleaseAndGetVoidAddressOf<T>(ref this ComPtr<T> comPtr)
where T : unmanaged, IUnknown.Interface
{
return (void**)comPtr.ReleaseAndGetAddressOf();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ComPtr<T> Move<T>(ref this ComPtr<T> comPtr)
where T : unmanaged, IUnknown.Interface
{
var copy = default(ComPtr<T>);
comPtr.Swap(ref copy);
return copy;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool HasFlag<T>(this uint flags, T flag)
where T : Enum
{
return (flags & Unsafe.As<T, uint>(ref flag)) != 0;
}
}