Files
GhostEngine/src/Editor/Ghost.DSL/ShaderCompiler/DSLShaderSemantics.cs
2026-02-18 00:52:18 +09:00

48 lines
1.0 KiB
C#

using Ghost.Core.Graphics;
namespace Ghost.DSL.ShaderCompiler;
public enum PropertyScope
{
Global,
Local,
}
public class PropertySemantic
{
public PropertyScope scope;
public ShaderPropertyType type;
public string name = string.Empty;
public object? defaultValue;
}
public class PipelineSemantic
{
public ZTest? zTest;
public ZWrite? zWrite;
public Cull? cull;
public Blend? blend;
public ColorWriteMask? colorMask;
}
public class PassSemantic
{
public string name = string.Empty;
public ShaderEntryPoint taskShader;
public ShaderEntryPoint meshShader;
public ShaderEntryPoint pixelShader;
public string? hlsl;
public List<string>? defines;
public List<string>? includes;
public List<KeywordsGroup>? keywords;
public PipelineSemantic? localPipeline;
}
public class DSLShaderSemantics
{
public string name = string.Empty;
public string? hlsl;
public List<PropertySemantic>? properties;
public PipelineSemantic? pipeline;
public List<PassSemantic>? passes;
}