Added NoAccess to attachment ops for depth/stencil, updated D3D12 and RenderGraph to handle new ops, and improved axis/handedness conversion in mesh loading. Enabled meshlet color hashing in test shader. Changed default rasterizer winding, added format helpers, and updated camera transform for correct mesh orientation. JobScheduler usage commented out for now.
195 lines
6.2 KiB
C#
195 lines
6.2 KiB
C#
using Ghost.Core;
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using Ghost.Core.Graphics;
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using Ghost.Core.Utilities;
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using System.IO.Hashing;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ghost.Graphics.RHI;
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public static class RHIUtility
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{
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public const int MAX_RENDER_TARGETS = 8;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint GetBytesPerPixel(this TextureFormat format)
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{
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return format switch
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{
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TextureFormat.R8G8B8A8_UNorm => 4,
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TextureFormat.B8G8R8A8_UNorm => 4,
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TextureFormat.R16G16B16A16_Float => 8,
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TextureFormat.R32G32B32A32_Float => 16,
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TextureFormat.D24_UNorm_S8_UInt => 4,
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TextureFormat.D32_Float => 4,
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_ => throw new NotSupportedException($"Texture format {format} is not supported."),
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};
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsDepthStencilFormat(this TextureFormat format)
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{
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return format == TextureFormat.D24_UNorm_S8_UInt || format == TextureFormat.D32_Float;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsStencilFormat(this TextureFormat format)
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{
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return format == TextureFormat.D24_UNorm_S8_UInt;
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}
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public static void GetSurfaceInfo(this TextureFormat format, uint width, uint height, out uint rowPitch, out uint slicePitch, out uint rowCount)
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{
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var bc = false;
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var packed = false;
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var planar = false;
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var bpe = 0u;
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//switch (Format)
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//{
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// case Format.BC1Typeless:
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// case Format.BC1Unorm:
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// case Format.BC1UnormSrgb:
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// case Format.BC4Typeless:
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// case Format.BC4Unorm:
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// case Format.BC4Snorm:
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// bc = true;
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// bpe = 8;
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// break;
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// case Format.BC2Typeless:
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// case Format.BC2Unorm:
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// case Format.BC2UnormSrgb:
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// case Format.BC3Typeless:
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// case Format.BC3Unorm:
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// case Format.BC3UnormSrgb:
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// case Format.BC5Typeless:
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// case Format.BC5Unorm:
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// case Format.BC5Snorm:
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// case Format.BC6HTypeless:
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// case Format.BC6HUF16:
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// case Format.BC6HSF16:
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// case Format.BC7Typeless:
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// case Format.BC7Unorm:
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// case Format.BC7UnormSrgb:
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// bc = true;
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// bpe = 16;
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// break;
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// case Format.R8G8_B8G8Unorm:
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// case Format.G8R8_G8B8Unorm:
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// case Format.YUY2:
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// packed = true;
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// bpe = 4;
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// break;
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// case Format.Y210:
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// case Format.Y216:
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// packed = true;
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// bpe = 8;
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// break;
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// case Format.NV12:
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// case Format.Opaque420:
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// case Format.P208:
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// planar = true;
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// bpe = 2;
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// break;
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// case Format.P010:
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// case Format.P016:
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// planar = true;
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// bpe = 4;
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// break;
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// default:
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// break;
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//}
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if (bc)
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{
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var numBlocksWide = 0u;
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if (width > 0)
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{
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numBlocksWide = Math.Max(1u, (width + 3) / 4u);
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}
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var numBlocksHigh = 0u;
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if (height > 0)
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{
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numBlocksHigh = Math.Max(1u, (height + 3) / 4u);
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}
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rowPitch = numBlocksWide * bpe;
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rowCount = numBlocksHigh;
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slicePitch = rowPitch * numBlocksHigh;
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}
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else if (packed)
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{
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rowPitch = ((width + 1u) >> 1) * bpe;
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rowCount = height;
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slicePitch = rowPitch * height;
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}
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else if (planar)
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{
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rowPitch = ((width + 1u) >> 1) * bpe;
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slicePitch = (rowPitch * height) + ((rowPitch * height + 1) >> 1);
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rowCount = height + ((height + 1u) >> 1);
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}
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else
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{
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var bpp = GetBytesPerPixel(format) * 8;
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rowPitch = (width * bpp + 7) / 8; // round up to nearest byte
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rowCount = height;
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slicePitch = rowPitch * height;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Key64<ShaderPass> CreateShaderPassKey(string passID)
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{
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var passIdSpan = passID.AsSpan();
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return new Key64<ShaderPass>(XxHash3.HashToUInt64(MemoryMarshal.AsBytes(passIdSpan)));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Key64<ShaderVariant> CreateShaderVariantKey(Key64<ShaderPass> passKey, ref readonly LocalKeywordSet keywords)
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{
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var passHash = passKey.Value;
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var keywordHash = keywords.GetHash64();
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return new Key64<ShaderVariant>(Hash.Hash64(passHash, keywordHash));
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}
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public static unsafe Key128<GraphicsPipeline> CreateGraphicsPipelineKey(Key64<ShaderVariant> shaderVariantKey, PipelineState pipelineState, PassPipelineHash passKey)
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{
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// Order-sensitive 128-bit mix. Cheap and stable, avoids span hashing.
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static ulong Mix64(ulong x)
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{
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x ^= x >> 30;
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x *= 0xBF58476D1CE4E5B9ul;
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x ^= x >> 27;
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x *= 0x94D049BB133111EBul;
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x ^= x >> 31;
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return x;
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}
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var mLo = shaderVariantKey.Value;
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var mHi = pipelineState.GetHashCode64();
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var pPasskey = (ulong*)&passKey.value;
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var pLo = pPasskey[0];
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var pHi = pPasskey[1];
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// Distinct constants + cross-feeding to reduce structural collisions.
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var lo = Mix64(mLo ^ (pLo + 0x9E3779B97F4A7C15ul) ^ (mHi * 0xD6E8FEB86659FD93ul));
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var hi = Mix64(mHi ^ (pHi + 0xC2B2AE3D27D4EB4Ful) ^ (pLo * 0x165667B19E3779F9ul));
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return new Key128<GraphicsPipeline>(new UInt128(lo, hi));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool TryGetString(this Key128<GraphicsPipeline> key, Span<char> destination)
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{
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return key.Value.TryFormat(destination, out var _, "X16");
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}
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} |