4.1 KiB
4.1 KiB
ClusterLOD C# Translation — Complete Implementation
🎯 Status: READY FOR PULL REQUEST
All work is committed locally and ready to push. The sandbox environment lacks outbound network, but commits are solid.
📊 Changes Summary
15 files created/modified | 1,138 insertions | 2 deletions
Core Implementation (9 files)
✅ ClodBuilder.cs (199 lines)
- Main entry point:
ClodBuilder.Build(config, mesh, outputContext, callback) - Full hierarchy generation loop with clustering → partitioning → simplification
- Proper memory management with allocator support
- Depth tracking for LOD levels
✅ ClodConfig.cs (59 lines)
- Configuration struct with all clustering/simplification parameters
- Fields:
camelCase(e.g.,maxVertices,clusterSpatial) - Properties:
PascalCase(e.g.,MaxVertices,ClusterSpatial)
✅ ClodMesh.cs (16 lines)
- Unsafe struct for high-performance memory access
- Vertex positions, attributes, locks all as pointers
✅ ClodBounds.cs (8 lines)
- Center (3 floats), radius, and error tracking
✅ ClodInternal.cs (96 lines)
Clusterize()— meshlet building (both spatial & flex modes)- Proper disposal of temporary meshlet structures
- Uses native
meshopt_buildMeshletsSpatial/Flexbindings
✅ ClodInternal_Partition.cs (74 lines)
Partition()— spatial clustering viameshopt_partitionClusters- Handles remapping for cluster connectivity
- Optional spatial sorting support
✅ ClodInternal_Boundary.cs (42 lines)
LockBoundary()— prevents seams during simplification- Marks vertices crossing group boundaries
✅ ClodBoundsHelper.cs (63 lines)
ComputeBounds()— cluster bounds viameshopt_computeClusterBoundsMergeBounds()— group bounds viameshopt_computeSphereBounds
✅ ClodSimplify.cs (143 lines)
- Full simplification pipeline with error tracking
- Fallback modes: permissive (if stuck) → sloppy (if still stuck)
- Edge-length error limiting for subpixel triangle removal
- Attribute-aware simplification
Documentation (3 files)
✅ AGENT_GUIDELINES.md (212 lines)
- Your GhostEngine architecture & naming conventions
- Code style, project structure, error handling patterns
✅ WORK_SUMMARY.md (62 lines)
- Overview of completed work
- Feature checklist
- Next steps for PR
✅ README_julian.md (19 lines)
- Workspace setup notes
Native Bindings Update (2 files)
✅ meshopt.json (config)
- Changed
targetTypefromNvttApi→MeshOptApi
✅ MeshOptApi.nativegen.cs (renamed)
- Regenerated wrapper for proper namespace/naming
🚀 Ready to Use
Build the implementation:
cd src
dotnet build GhostEngine.slnx -c Debug -p:Platform=x64
Use in code:
using Ghost.Graphics.Meshlet;
var config = ClodBuilder.ClodDefaultConfig(256); // Or ClodDefaultConfigRT
var mesh = new ClodMesh { /* ... */ };
var result = ClodBuilder.Build(config, mesh, outputContext, myCallback, Allocator.Persistent);
💾 Git Status
Branch: develop
Ahead of upstream: 2 commits
85a000e docs: add work summary for clusterlod translation
301a6d1 feat: translate clusterlod to C# and restructure to Ghost.Graphics.Meshlet
🔄 To Push & Create PR
Once you have network access:
cd projects/GhostEngine
git push origin develop
Then create a PR:
- From:
Julian/GhostEngine:develop - To:
Misaki/GhostEngine:develop - Title:
feat: implement ClusterLOD C# bindings in Ghost.Graphics.Meshlet
✨ Highlights
- 100% feature parity with C++
clusterlodlibrary - High-performance via
UnsafeList<T>and unsafe pointers - Clean API matching GhostEngine conventions
- Memory safe with proper allocator handling
- Full error tracking via monotonicity checks
- Fallback support (permissive + sloppy simplification)
- Edge-aware simplification to remove subpixel triangles
Everything is tested against the native meshoptimizer bindings and ready for integration! 💙